![]() |
Replicant centers?
Why is this faclities ability system wide?
10M/system/turn is nothing, but 10M/planet/turn is a lot. If this was changed the Replicant center could be more useful. |
Re: Replicant centers?
IMO its supposed to be a lot - its a Racial Tech. With no pop modifiers, each planet will get 1M per turn anyways, so a system with 10 planets / moons will get 10M growth per year anyways (if all planets colonized). I think it's just about right - we ARE talking about cloning here.....
|
Re: Replicant centers?
Are you sure it's not 10M per planet per system? That would make more sense to me.
------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. |
Re: Replicant centers?
You get +10M people per turn. It affects everything in the system.
So, every planet in the system gets +10M people every turn. It is worth it. ------------------ The latest info onPirates & Nomads (forum thread). -<Download V2.0>- -<Download V1.6>- -<Download compatible EMPs for P&N v1.6>- -<SJs latest AI Patcher>- Visit My Homepage |
Re: Replicant centers?
In the game mentioned in thread Monster AI, the Clays were getting 40m per COLONY in every system that had a level III replicant center. Over 10 BILLION new pop per turn until the domed colonies filled up. So YES the replicant center alone is worth selecting organic tech. It may however be reduced as too powerful at some time in the future...
[This message has been edited by LCC (edited 17 July 2001).] |
Re: Replicant centers?
speaking of failities wityh system wide effects...
in my current VSAI game I have "borrowed" some planets from the crysonlite, and so I now have some nice crystalline facilities - I think there's one that reduces maintenence for all ships in the system and one which boosts shields. Even though I didn't build them, these should work for me shouldn't they, ? ------------------ "Pinky, are you pondering what I'm pondering?" "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?" |
Re: Replicant centers?
I wouldn't necessarily say the Replicant Center is too powerful. It takes an insane amount of research to acquire Replicant Center III (1,000,000 at low tech cost), which means while you are researching Replicant Centers, your neighbor is going after phased polaron beams.
I agree that Replicant centers are powerful, but there is a trade off in getting them. I always take organic technology because of the centers. The organic weapons are nice, but the Replicant Centers make the cost well worth it. Just my opinion. |
All times are GMT -4. The time now is 06:10 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.