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SE:V v1.59 History
The latest from the beta...
Version 1.59: 1. Fixed - Sometimes the Planets List window would crash when opening it. 2. Fixed - Some memory leaks. 3. Fixed - You could add multiple space yards to a construction queue. 4. Changed - Increased Resupply Depot supply and ordnance generation. 5. Changed - Increased Resupply Depot supply and ordnance remote distribution. 6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old. 7. Fixed - AI was not purchasing units that cost more than the construction queue rate. 8. Fixed - AI was not purchasing enough weapon platforms. 9. Fixed - Sometimes units that took part in ground combat would be off the map. |
Re: SE:V v1.59 History
Uh, #3 makes very little sense..
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Re: SE:V v1.59 History
There is a bug that lets you add multiple SYs to a queue and get them built. Its fixed in 1.59.
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Re: SE:V v1.59 History
Right, but didn't the last patch remove the "one per planet" hard code restrictions on shipyards? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE:V v1.59 History
Hopefully, the number of shipyards that can be queued is linked to the number of shipyards that can be built.
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Re: SE:V v1.59 History
The hard coded limit was removed, but it wasn't intended to allow more than one to be built in stock.
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Re: SE:V v1.59 History
Quote:
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