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-   -   Bug with the Load Cargo command (http://forum.shrapnelgames.com/showthread.php?t=3669)

CW July 17th, 2001 02:47 PM

Bug with the Load Cargo command
 
I don't know if it has been mentioned before, all I know is how annoying this bug can be. In 1.41 if you try to queue up commands for a colony ship that includes the load cargo command (ie. load population), then send it to colonise a planet that is not inside the system where you load the population, then the ship will try to execute the load command twice (just check the View Order screen). Of cause the ship can't execute the second load command since it is filled after the first, and it will clear all the to-be-executed commands after that. Very anonying! Stuffs up my colonisation plans every time and I have to go and sort out everything again. Please look into it and I hope it will be fixed soon.

CW

dogscoff July 17th, 2001 03:11 PM

Re: Bug with the Load Cargo command
 
This could be more of a feature than a bug.

The colonise command is designed to load population before sending the ship off to it's destination. This is handy if you've just built the colony ship on a heavily populated planet but less useful if it has the capacity to empty your frontier shipyard world of people.

My way around this problem (which should also solve yours) is to make sure the ship does not receive the colonise command while it is above one of your worlds: Just load population manually, give orders to move the ship one square towards the destination (so that it is an uninhabited sector), and then use the colonise command.

------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"

rdouglass July 17th, 2001 03:56 PM

Re: Bug with the Load Cargo command
 
One step fewer: If you manually load even 1M pop on a colonizer, you then can just hit the Colonize button. It will not load any additional pop. You can skip the 'move 1 space' step.

As far as I can tell, if there is ANY pop on the colonizer, it will not load anymore with the colonize command.

EDIT: Re-read post and this is how my Version works reguardless of the end destination of the colonizer. Is there something in the path of the colonizer when you issue the command (ie. minefield, ships in a WP, etc.)???

[This message has been edited by rdouglass (edited 17 July 2001).]

Krakenup July 17th, 2001 04:15 PM

Re: Bug with the Load Cargo command
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
I don't know if it has been mentioned before, all I know is how annoying this bug can be. In 1.41 if you try to queue up commands for a colony ship that includes the load cargo command (ie. load population), then send it to colonise a planet that is not inside the system where you load the population, then the ship will try to execute the load command twice (just check the View Order screen). Of cause the ship can't execute the second load command since it is filled after the first, and it will clear all the to-be-executed commands after that.
CW
<HR></BLOCKQUOTE>It's always been that way. Just Move To the planet where you wish to pick up population and Colonize from there, or Load at the pick up planet, Move To the desired colony and then Colonize.


CW July 17th, 2001 04:44 PM

Re: Bug with the Load Cargo command
 
Thanks for the replies, but my problem is still there.

SCENARIO: I've got a whole bunch of captured-and-converted colonisers at a naval base. There are 4 different races in my empire and they all breath different atmospheres. Now I have got a bunch of target planets of different ground types (gas/rock/ice) and different atmospheres. Naturally I want to send the right people to the right planets so they don't have to put a dome over their new homes. If I have to manually keep track of the ships, load the population at different planets and send the colonisers on their way to different places in different turns it is going to be a pain in the @$$.

YOUR POSITION: I'm the Emperor and I've just ordered the execution of the previous Minister of Colonies for his stupid way of dealing with this problem, wasting public money in the process. You mister, is hereby appointed as the new Minister of Colonies, whether you like it or not. Remembering how your predecessor met his end, how will you deal with your new problem? Will you ask the guy who made the game to make changes to it? (ie. so that the load command doesn't appear twice when you try to queue the LOAD and COLONISE orders together as I described?)


[This message has been edited by CW (edited 17 July 2001).]

capnq July 17th, 2001 08:13 PM

Re: Bug with the Load Cargo command
 
I've also run into this problem where I have the colony ship in a fleet with escorting ships. If I give the fleet an order that requires loading population, I get warning boxes for every ship that can't hold any more cargo, and any further orders are cancelled.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Spoo July 17th, 2001 09:44 PM

Re: Bug with the Load Cargo command
 
If you kept only one race on any given planet you could avoid this problem, PLUS your people would be happier. Naturally this requires some shuffling w/ pop transports, but it should save you time in the long run.

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.

geoschmo July 17th, 2001 10:12 PM

Re: Bug with the Load Cargo command
 
Ok, I had to read this a couple times before I figured out what you are saying CW.

Colony ship is built at planet A. You want to send it to colonize planet B, but not with population from planet A. You want it to stop along the way at planet C and pick up the poplation because planet C has the population that breathes planet B's aptmosphere. What you are saying is you are clicking in this order,

1. Remote load, (Planet C)
2. Colonize, (Planet B)

The result of theese two orders would be:
Move to planet C
Load Population
Load Population
Move to planet B
Colonize

And you are saying the two Load Pop orders are causing a problem? Have I got this right so far?

If so, try instead one of the following order sequences:

Either,

1. Move to Planet C (not remote load)
2. Colonize (Planet B)

or

1. Remote load (Planet C)
2. Move to Planet B (not colonize)
3. Colonize (Planet B)

Do I get the job? Do you pay for relocation expenses? Does your empire have a good 401K? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Geo

CW July 18th, 2001 04:32 AM

Re: Bug with the Load Cargo command
 
Good job geoschmo!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Do I get the job? Do you pay for relocation expenses? Does your empire have a good 401K?<HR></BLOCKQUOTE>

Nope, but you can keep your life! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Guards! Take everybody else out and shoot them!


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