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SE:V v1.60 History
The latest from the beta...
Version 1.60: 1. Fixed - When running command line processing, the game will default to Windowed mode. 2. Fixed - The Sector View would show cloaked enemy ships. 3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms. 4. Fixed - "Out Of Resources" error on game start. 5. Fixed - Some machines would compute a different checksum with the exact same data files. NOTE: If you are currently running a simultaneous game, you need the host to end turn before players can play a new turn. NOTE: Checksums are only computed for Simultaneous turn Different Machine games. 6. Fixed - Ships moved by a spatial anomaly would disappear completely. 7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance. 8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit scrapping will be reported in the logs. 9. Fixed - Unit scrapping log messages did not have a portrait. 10. Fixed - Sometimes game creation would add two identical random empires to a game. |
Re: SE:V v1.60 History
Nice list of fixes. Soon there won't be anything left to fix.
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Re: SE:V v1.60 History
I dunno, I still occasionally get a crash. I'll have to start turning on autosave so I can send it to MM, but sometimes, clicking on something that's acting funny gives an "Out of range" error. I can't be sure if its the Balance mod or SEV 'tho.
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Re: SE:V v1.60 History
Something I've noticed lately is that half the time (not the 4 times I just tried it it turns out though) I try to start SEV with the latest patch I get an out of memory error. I just close the 2 error boxes and try again and the game starts fine.
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Re: SE:V v1.60 History
Glad this one is being fixed, because I get this every time I load a save game.
5. Fixed - Some machines would compute a different checksum with the exact same data files. |
Re: SE:V v1.60 History
I hope the next patch will include a fix for the warp transit animation that flashes in the wrong sector.
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