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SE:V v1.61 History
Greetings. The latest from the beta...
Version 1.61: 1. Fixed - Sometimes joining an alliance would cause the game to crash. 2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor has an armor penetration percent of 100%. 3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers. 4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the load/drop/launch/recover location, and it has no other orders. 5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key. 6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games. 7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games. 8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game. 9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games. 10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on an order line, that order will be deleted. 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count". 13. Added - Formula function "get_empire_queues_ability_facility_count". 14. Added - Formula function "get_empire_queues_specific_facility_count". 15. Fixed - Ruins icon was not showing on the planet report. 16. Fixed - Abilities list was not displaying for uncolonized planets. 17. Added - Status Icons column to the Planets List window. 18. Fixed - Storms should not block sector view ship placement. 19. Fixed - The ability "Shield Disruption" was not working. 20. Fixed - Improved the speed of the Unit Group report. 21. Fixed - Launching of large unit groups was causing a slowdown. |
Re: SE:V v1.61 History
Maybe there should be a 'Damage Resistance Penatration percent'?
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Re: SE:V v1.61 History
Hey look, someone had specific UI complaints (re: cargo transfer) to report, and Aaron addressed the issues! Imagine that...
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Re: SE:V v1.61 History
I think it would be simpler to have the emissive ability only affect the portion of the damage that hits the armor. But meh, that's good too.
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Re: SE:V v1.61 History
Wow, nice list. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V v1.61 History
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Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool. |
Re: SE:V v1.61 History
Or rather, the wonders from Civ1 were cool, and GalCiv is just riding the wave? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V v1.61 History
6-10 : YES!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Now if only we could build ships already loaded with units and with orders (like in TA-Spring-SupCom) it would be perfect! |
Re: SE:V v1.61 History
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Re: SE:V v1.61 History
Any eta ? I might even try SEV yet again !
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