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-   -   Mod for wider citymanagement? (http://forum.shrapnelgames.com/showthread.php?t=36851)

khaal November 16th, 2007 12:37 PM

Mod for wider citymanagement?
 
I'm looking for a mod to enhance the only lacking area in dom3 for me - infrastructure development. With that I mean to have a wider choice on structures to build other than only temples, fortress et. al. Though I only see mods that adds or modifies existing nations, is it because of lack of intrest or is this not possible due to restrictions in the game engine?

llamabeast November 16th, 2007 01:29 PM

Re: Mod for wider citymanagement?
 
Not possible I'm afraid.

Aezeal November 16th, 2007 07:53 PM

Re: Mod for wider citymanagement?
 
you could go play master of magic.. or civilization

Amos November 16th, 2007 11:07 PM

Re: Mod for wider citymanagement?
 
You could summon or buy units that act like buildings. I use that device in few of my mods.

Foodstamp November 16th, 2007 11:10 PM

Re: Mod for wider citymanagement?
 
You could also have those buildings spawn units or create buildings that can "summon" units through a command.

Kristoffer O November 17th, 2007 06:25 AM

Re: Mod for wider citymanagement?
 
Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units.

khaal November 17th, 2007 07:13 AM

Re: Mod for wider citymanagement?
 
Quote:

Aezeal said:
you could go play master of magic.. or civilization

I could do that - if they were cross-platform.

Morkilus November 19th, 2007 01:37 PM

Re: Mod for wider citymanagement?
 
What the hell kinda OS do you use, AEGIS?

khaal November 19th, 2007 01:54 PM

Re: Mod for wider citymanagement?
 
Linux. Neither civilization or Master of magic has a native linux client (except call to power, which is a terrible continuation of civilization series and alpha centauri, which is pretty... well, old.)


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