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Another bug? I nova\'d a sun while orbiting. :)
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NOTE: This is a modified example to show some of the conditions surrounding the problem. I can make it simpler.
If you issue a NOVA for the star you are currently at, then immediately issue a TIME command to make it blow up, the image of the planet is not displayed. In the sample code, below, I set up a very specific star with a grassland planet. In the single page, I set the planet to frozen1. I then set off a NOVA, delay 1, radius 0. That makes a nova which does not blow up a ship, but goes off almost immediately. (This is a desired effect.) Then I do a "TIME 1" which actually makes it go off immediately! http://forum.shrapnelgames.com/images/smilies/happy.gif It works perfect, except for one tiny exception. No planet picture. I threw in an extra CHNG 0 PLNT frozen1 command just for grins, but it has no effect either way on the results. I've attached an image of the happening to this post. (You'll see a cool nova shockwave in the background of the window.) And... yes, if you guessed, XPLR 0 2 doesn't work in this situation either. So you have to go back and re-view the star system in order to mark it explored. CODE BELOW: <font class="small">Code:</font><hr /><pre> FLAG event always KEYS unstablestar2 STAR 0 STRT msq_yellow STRN OMNI PLNC grassland FLAG nearby END STAR CONDITION 0 TYPE explore STR0 0 END CONDITION PAGE 0 REQ0 0 CHNG 0 PLNT frozen1 NOVA 0 1 0 msq_yellow ocean1 TIME 1 GFXP misc/civilwar.jpg TITL Global ThermoNuclear War TEXT Scans indicate this primitive planet... SCOR 200 strategic XPLR 0 2 END PAGE |
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