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-   -   Map: Dawg Biscuit/Wraparound Duel - Fixed (http://forum.shrapnelgames.com/showthread.php?t=36878)

PashaDawg November 18th, 2007 12:41 AM

Dawg Biscuit/Wraparound Duel - Fixed
 
1 Attachment(s)
I thought it would be good to have a wrap-around duel map. So, here's one. http://forum.shrapnelgames.com/images/smilies/happy.gif

There are two preset starting positions.

Attached is the updated version (1.2) that clarifies some neighbor connections and fixes the starting provinces.

Pasha

PashaDawg November 18th, 2007 12:43 AM

Preview
 
1 Attachment(s)
Here's the preview.

http://www.shrapnelcommunity.com/thr...%20Preview.jpg

Kristoffer O November 18th, 2007 06:02 AM

Re: Preview
 
Nice! Everyone likes a good wraparound.

Lazy_Perfectionist November 18th, 2007 07:01 AM

Re: Preview
 
Need more small maps. Thanks.

And thanks for throwing in mountains and caves as well.

Did you make a change to your swamps and wastelands? They seem easier to tell apart now.

PashaDawg November 18th, 2007 09:31 AM

Map
 
Thanks, KO.

LP: Yes. They are a bit different on this map. Pretty much everything is a bit different from the other maps I have done, although similar. The only things that are the same are the graphics for caves and border mountains (even the normal mountains are tri-color this time).

PashaDawg November 18th, 2007 02:52 PM

version 1.1
 
I attached a fixed version of the map. There was an erroneous neighbor connection.

lch November 18th, 2007 05:22 PM

Re: version 1.1
 
29 and 37 should probably be connected, as should 20 and 25, unless you want those cave tunnels to be special. But then make it clear through the province borders that this is not just an oversight. There should be dotted province borders between 25/27/29, I think, and fixed starting locations, since the map is symmetrical. Probably #17 and #38 or one of the provinces bordering them. The dotted province borders makes it look like 33 and 37 should be connected, and 17 and 20 don't.

PashaDawg November 18th, 2007 08:19 PM

Re: version 1.1
 
Hi lch:

You found good details. Thanks for the comments.

Yes, the cave entrances are special. I think all of the boundaries are as I intended in terms of the neighbor connections, but the map could make them a bit clearer.

Unfortunately, my GIMP is not working, but I found a replacement for now. Maybe I will be able to tweak the map and fix those things. That might be next weekend's project. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pasha

Zylithan November 18th, 2007 08:22 PM

Re: version 1.1
 
man.. you really pump these maps out. awesome job. pasha

PashaDawg November 18th, 2007 09:02 PM

Re: version 1.1
 
Thank you. I am a map addict. http://forum.shrapnelgames.com/images/smilies/happy.gif


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