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SJ: Re P&N mod.
SJ,
Regarding our conversation in the other thread about component specific mines... I did some tests using the P&N mod, and the ion mines do work. However, and you probably new this already, once the engines are gone, the rest of the mines hamlessly blow up as well. Thus an escort could clear an entire minefield. Also, I didn't test it, but how would the ion mines react to a fighter? My guess is they would all blow up and the fighter would be fine, since fighters don't keep component damage. One thing that suprised me though was that when I sent tow ships into the minefield, it wiped out the engines on both ships. I assumed they would use themselves up on the first ship. Apparently the game is smart enough to look for an alternate ships to damage, but not smart enough to stop blowing them up when there are no engines left all together. I believe Shield damaging or skipping mines would be useless, since shields are skipped by all mines, unless they use the "Only Shield Generators" damage type. I don't recall if they do or not. However armor skipping mines would have some use, but would tend to leave intact hollow shells of ships, not worth capturing. Geo |
Re: SJ: Re P&N mod.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>However armor skipping mines would have some use, but would tend to leave intact hollow shells of ships, not worth capturing.<HR></BLOCKQUOTE>Yes, shields do not affect mines.
But, armor skipping weapons will hit armor if it is the only thing left on the ship. I know this, cause you can kill armored ships with shard cannons. I left out shield-damaging mines from my mod, but am considering the addition of shield-disruptor mines (to assist boarding parties) The null-space mines will gut components first, then destroy the armor if they have no other target. Each mine will pick a random ship to attack, and do damage. A new random ship is chosen after every warhead blows. Engine-only affects only engines, weapon only affects only weapons. Null space leaves armor for Last. If you have a fleet of ships hit a pack of null-space mines, the results will be on of: -Light damage to multiple ships' internals. -Heavy damage to most ships' internals, plus a few ships with armor damage (or destroyed) -Most ships' armor damaged or destroyed. A very slight chance of a large ship having internals remaining. -All ships destroyed. Tachyon and Ion mines are not intended to destroy ships. They will affect an entire fleet of ships if they enter at the same time. A single ship will waste all of your ion/tachyon mines. Deploying Ion mines in black hole systems is very effective, even in small Groups. Even in empty space, these can slow down a fleet until they conduct repairs, giving you time to counter attack or ready defenses. Using Tachyon mines can allow you to wipe out fleets with inexpensive unshielded/unarmored ships. ------------------ The latest info onPirates & Nomads (forum thread). -<Download V2.0>- -<Download V1.6>- -<Download compatible EMPs for P&N v1.6>- -<SJs latest AI Patcher>- Visit My Homepage |
Re: SJ: Re P&N mod.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Each mine will pick a random ship to attack, and do damage. A new random ship is chosen after every warhead blows.<HR></BLOCKQUOTE>I was not aware of this. This makes more sense any way than what I thought was happening. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Deploying Ion mines in black hole systems is very effective, even in small Groups. <HR></BLOCKQUOTE>Effective, and cruel. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif "I do not wish to kill you quickly. I wish to cripple you so that you can ponder the error of your ways while you slip inevitably to your dooom over the next 3 months." Thanks for the feedback. |
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