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-   -   Planetary Invasions (http://forum.shrapnelgames.com/showthread.php?t=3690)

jbunnell July 20th, 2001 08:45 PM

Planetary Invasions
 
Whenever I issue "CAPTURE PLANET" orders and invade, if my ground assault fails, my ships then eradicate the planet. Is there any way to avoid this behavior and leave the planet alone till later?

Thanks!

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Damn, I wanted that planet too!

Krsqk July 20th, 2001 09:12 PM

Re: Planetary Invasions
 
Only send troop transports. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Actually, no, there's not; at least not that I've found. I usually get ticked at the AI and glass their planets out of spite anyway. I hate dealing with unruly population, and to me it's worth it to replace with my own, unless I've got a significant happiness bonus or it's an outpost in a system I already have colonized.

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"The Unpronounceable" Krsqk
Basic Tech Mod
--Current changes list
--Future ideas list

Baron Munchausen July 20th, 2001 10:24 PM

Re: Planetary Invasions
 
Maybe, if you can get the fleet strategy to not attack targets that don't have weapons it will not attack further if the ground assault fails. Or maybe you'd have to have all the ships strategies set to not attack targets without weapons. Some experimentation with strategies will probably be necessary. It does seem to be a flaw if you cannot get the AI to try again rather than fry the planet for successfully resisting a ground assault. This might make sense for a nasty xenophobic type race, but doesn't make sense for most races. And what if the planet has something important that you want to capture? The automatic destruction is not just unthematic then, but plain stupid.

Q July 21st, 2001 07:43 AM

Re: Planetary Invasions
 
If you specify in the strategy damage section "Damage until all weapons are gone" it should work.

jbunnell July 21st, 2001 11:12 AM

Re: Planetary Invasions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
If you specify in the strategy damage section "Damage until all weapons are gone" it should work.<HR></BLOCKQUOTE>

Tried it and the fleet still bLasts the planet afterwards. I then tried the "Damage Percent Per Planet" and that did not work either.


Q July 21st, 2001 12:04 PM

Re: Planetary Invasions
 
What was the secondary strategy of your fleet?

jbunnell July 21st, 2001 12:11 PM

Re: Planetary Invasions
 
The secondary strategy was "Optimal Range" I belive.

Q July 21st, 2001 06:07 PM

Re: Planetary Invasions
 
May be that's the cause. Try to change the secondary strategy e.g. to "don't get hurt".

Master Belisarius July 23rd, 2001 03:07 PM

Re: Planetary Invasions
 
To take over planets, I was using as first strategy "Optimal Fire Range", and as second strategy, "Drop Troops".

In my experience, this was better than the "Capture Planet" strategy, because with the Capture Planet strategy, a lot of times the AI sent first the Transport with the troops to die under the Planet defenses... but with the other strategy, the fleet first destroy the defenses, and then, take over the planet.


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