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-   -   Afflictions (http://forum.shrapnelgames.com/showthread.php?t=36908)

MartialDoctor November 20th, 2007 07:08 PM

Afflictions
 
Well, I must say that I have really enjoyed this game since I bought it. However, I have one major grievance and it is in regards to how afflictions work.

I think the idea of afflictions is great. The problem, IMO, is that they occur a bit too frequently, especially in regards to high HP units.

The fact that a 100 hp pretender can take a 4 HP hit and have a 40% chance of getting an affliction is a bit ridiculous. A 4 HP hit to a 100 HP unit is nothing - just a scratch; it shouldn't have much of a chance of scoring an affliction.

It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points. Thus, a 4 HP attack to a 100 HP unit would only have a 4% chance of scoring an affliction. However, as the unit becomes more hurt, the chance increases.

Although this makes much more sense, at least to me, I'm not sure how this would affect game balance. I wanted to know how others felt about this idea.

Kristoffer O November 20th, 2007 07:19 PM

Re: Afflictions
 
> It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points.

This is the case, unless you have a curse on you.

MartialDoctor November 20th, 2007 07:32 PM

Re: Afflictions
 
Quote:

Kristoffer O said:
> It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points.

This is the case, unless you have a curse on you.

Oh, my bad. I was confused by the manual's explanation. http://forum.shrapnelgames.com/image...s/confused.gif


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