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-   -   site modding (http://forum.shrapnelgames.com/showthread.php?t=36957)

Aezeal November 24th, 2007 02:11 PM

site modding
 
What is the command for adding a recruitable monster to a site.. I can only find #homemon and #homecom which seems to give nation specific recruitables (like the startsites for nations)... at least the way I read the description

thanks in advance

Foodstamp November 24th, 2007 02:23 PM

Re: site modding
 
At the moment we cannot mod commanders or units to be recruitable at custom sites. As far as the commands that you have already found go... The game treats the independents as the first owner of the site, so when you conquer the site with a nation, you are not able to recruit from the site because you are the second owner. Currently there is no command to my knowledge that allows recruitment in the same manner as existing independent sites.

Aezeal November 24th, 2007 04:20 PM

Re: site modding
 
is there a way to duplicate a site and then change it...

the thing I want is I want Niefelheim for a special location.. it can have another name.. and the gem income etc don't really matter.. I just want a site where one could recruit the giants and Jarls...

Is that possible or can I just change the existing niefelheim (is there a way to make it produce the giants and jarls for everyone owning the site? --> havent'seen that command either.)

Edi November 24th, 2007 05:00 PM

Re: site modding
 
Can't be done at the moment.

Endoperez November 24th, 2007 05:04 PM

Re: site modding
 
If you want to Niefelheims fighting each other, you can give both nations Niefelheim as a starting site though. Only the one who first owned their Niefelheim can use it. If one were to conquer other's capital, it couldn't use that site.

Aezeal November 24th, 2007 06:11 PM

Re: site modding
 
edi: ok that is clear thanks for the answer

endo: no I want recruitable giants from a certain (at the start of the game owned by indies) province.. like any random site with recruitable creatures


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