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Remaining numbers
After the 2 last patchs, I have several mods with units, nations, nametypes, weapons etc... numbers now used in vanilla game.
Has someone done a list of actual available numbers for modders to make update easier ? And perhaps, Kristoffer may announce new reserved slots before the new patchs ? (ie : "we reserve nation x, y, z and units up to number x for our next nations"). There were reserved slots for expansion of the vanilla game at the beginning, but Kristoffer has added so much stuff (which is cool) that I think none of the old numbers given in the modding.pdf are actually relevant. edit : not sure for weapons and units, nations up to 70 are used and some nametypes (141, 142 at least) are now used |
Re: Remaining numbers
1 Attachment(s)
lch has made a tool (perhaps in the tools stickied thread) that allows you to check what numbers a particular script uses.
Helpfully, I've also made a spreadsheet with the numbers used by quite a few of the mods. You can see there's huge gaps, so there should be no problem fitting new mods in. It's attached. |
Re: Remaining numbers
Thanks a lot (note : nation 70 is now used for LA Pythium so Teutanion will have to be changed).
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Re: Remaining numbers
It is? So what was 65 reserved for?
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Re: Remaining numbers
I don't remember the exact entries, but there are seevral empty reserved slots below 70. Some of them have been meant for a nation called Gath if Gandalf's right. There has also been some talk about an EA version of Machaka, though that has been speculation at best and a few ideas tossed back and forth with nothing really coming of it.
What we need is a larger range of numbers for new nations, new units and new weapons. Wouldn't hurt to have more for new armor either. |
Re: Remaining numbers
Alternatively, we need a way to make mods era-dependent and automatically disable any mods not appoprtiate to a spesific era. This way, we could replace any or all of the EA nations, any EA-spesific units and any EA-spesific weapons and armor when making a MA or LA mod.
This can be done even know, but it can cause really weird problems if you accidentally leave it on for an EA game. |
Re: Remaining numbers
Something else that Gandy said. Maybe it was in an email response to one of my jabs to get him to hurry up and make a mode before its too late.
Recycling numbers? If someone is making a early nation then aren't the middle and late age numbers available? I will see if I can find it and post it right. |
Re: Remaining numbers
0 - EA Arcoscephale
1 - EA Ermor 2 - EA Ulm 3 - EA Marverni 4 - EA Sauromatia 5 - EA Tienchi 6 - (Reserved, EA Machaka) 7 - EA Mictlan 8 - EA Abysia 9 - EA Caelum 10 - EA Ctis 11 - EA Pangaea 12 - EA Agartha 13 - EA Tirnanog 14 - EA Fomoria 15 - EA Vanheim 16 - EA Helheim 17 - EA Niefelheim 18 - EA Kailasa 19 - EA Yomi 20 - (Reserved, EA Gath) 21 - EA Atlantis 22 - EA Rlyeh 23 - (Independants) 24 - (Special monsters) 25 - (Special monsters) 26 - EA Oceania 27 - MA Arcoscephale 28 - MA Ermor 29 - MA Pythium 30 - MA Man 31 - MA Ulm 32 - MA Marignon 33 - MA Mictlan 34 - MA Tienchi 35 - MA Machaka 36 - MA Agartha 37 - MA Abysia 38 - MA Caelum 39 - MA Ctis 40 - MA Pangaea 41 - MA Vanheim 42 - MA Jotunheim 43 - MA Bandar Log 44 - MA Shinuyama 45 - (Reserved, MA Gath) 46 - MA Atlantis 47 - MA Rlyeh 48 - MA Oceania 49 - LA Arcoscephale 50 - LA Ermor 51 - LA Chelms 52 - LA Ulm 53 - LA Marignon 54 - LA Mictlan 55 - LA Tienchi 56 - LA Jomon 57 - LA Agartha 58 - LA Abysia 59 - LA Caelum 60 - LA Ctis 61 - LA Pangaea 62 - LA Midgard 63 - LA Utgard 64 - LA Patala 65 - (Reserved, LA Gath) 66 - LA Atlantis 67 - LA Rlyeh 68 - EA Lanka 69 - MA Eriu 70 - LA Pythium 71 - 72 - 73 - 74 - 75 - 76 - 77 - 78 - 79 - |
Re: Remaining numbers
Nametypes
100 - Misc Male 101 - Abysian 102 - Man male 103 - Man female 104 - Ulm male 105 - Ulm female 106 - Pythium male 107 - Arcoscephale male 108 - Arcoscephale female 109 - Pangaea male 110 - Pangaea female 111 - Caelum male 112 - Caelum female 113 - Ctis male 114 - Marignon male 115 - Jotunheim male 116 - Jotunheim female 117 - Deep one 118 - Pythium female 119 - Misc female 120 - Ctis female 121 - Tienchi male 122 - Tienchi female 123 - Mictlan male 124 - Mictlan female 125 - Machaka female 126 - Machaka male 127 - 128 - 129 - Monkey male 130 - Monkey female 131 - Enigma male 132 - Enigma female 133 - Japanese female 134 - Japanese male 135 - Amazon 136 - Sauromatia 137 - Marverni male 138 - Marverni female 139 - Angels 140 - Demons 141 - ????? 142 - Irish? 143 - Fomoria? 144 - Animal 145 - Plant 146 - 147 - 148 - 149 - |
Re: Remaining numbers
Thanks Sombre.
Note that nametypes #148 and #149 are probably bugged (game crashed at creation when used in my Greyhawk mod). |
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