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-   -   Submit ideas for the second SE4 scenario (http://forum.shrapnelgames.com/showthread.php?t=3702)

Suicide Junkie July 23rd, 2001 08:57 PM

Submit ideas for the second SE4 scenario
 
OK, folks, if you want a scenario for SE4, speak up now.

I'm gonna be making the first scenario, but you can request your own personalized scenario for me to make.

My scenario will be a chess war.
Dark vs Light
Pawns: DS size warships, 8 each
Rooks: BaseShips, very heavily armored, not too much weaponry.
Knights: Ripper Beam Cruisers.
Bishops: Repair LCs
Queen: Powerful, fast attack Dreadnaught
King: Really slow Resource ship. (generates resources to pay off maintenance costs of the other ships)

Thus, if you lose your king, your empire will crumble due to maintenance.

Note: You will still have a few turns to strike back after your king is lost, but you are not likely to win when you lose a ship per turn.

Note2: The king will have some unique attribute, so your ship's strategies can include attacking it first. Thus, you can't win if you stack your entire army in one spot; the enemy will snipe out your king with an expendable force.

------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
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sunzoner July 25th, 2001 02:32 PM

Re: Submit ideas for the second SE4 scenario
 
Is it possible for all race to start with a few colony ships and some escorts? And in different systems?

Suicide Junkie July 25th, 2001 03:05 PM

Re: Submit ideas for the second SE4 scenario
 
Yep. Anything that a race could do themselves, given unlimited time alone is possible.
Some "cheats" are also possible, such as having one or two futuristic, unknown-racial-tech-using Dreadnaughts per race in a low-tech start game.


In your example, having a few colony ships & Escorts, you could also have an SE3 style "pick x tech levels to start with".
(You just have to request the specific tech levels before the scenario is created)
------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
Visit My Homepage

[This message has been edited by suicide_junkie (edited 25 July 2001).]

geoschmo July 25th, 2001 04:30 PM

Re: Submit ideas for the second SE4 scenario
 
SJ,

This is an excellent idea. If you get requests for multi player scenarios, you can host them on PBW. After you get the scenario set the way you want it simply upload that as the first turn on PBW and it will take it from there.

If you have any questions about setting up a game there, send me an email.

Geoschmo

Suicide Junkie July 25th, 2001 05:08 PM

Re: Submit ideas for the second SE4 scenario
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>After you get the scenario set the way you want it simply upload that as the first turn on PBW and it will take it from there.<HR></BLOCKQUOTE>Great! First, I'll find some time to look through the PBW FAQ before I bother you with questions.

I am currently expanding P&N v2.1 to support more scenario types, so I need some way-out-there ideas. I will then try to get P&N to support as many of them as I can.

------------------
The latest info onPirates & Nomads (forum thread).
-&lt;Download V2.0&gt;-
-&lt;Download V1.6&gt;-
-&lt;Download compatible EMPs for P&N v1.6&gt;-
-&lt;SJs latest AI Patcher&gt;-
Visit My Homepage

Suicide Junkie July 25th, 2001 11:47 PM

Re: Submit ideas for the second SE4 scenario
 
I've got some to start with:

-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
-SE3 style starting techs.
-Low-tech Start with high-tech, damaged ships (eg. post-apocalyptic scenario)

As you can see, the options are not limited to what is normally legal in SE4! Throw in some crazy ideas, and maybe a hint about how you'd do it. (Hints not required)

------------------
The latest info onPirates & Nomads (forum thread).
-&lt;Download V2.0&gt;-
-&lt;Download V1.6&gt;-
-&lt;Download compatible EMPs for P&N v1.6&gt;-
-&lt;SJs latest AI Patcher&gt;-
Visit My Homepage

geoschmo July 26th, 2001 01:21 AM

Re: Submit ideas for the second SE4 scenario
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
<HR></BLOCKQUOTE>
SJ, I'm just curious how you would do these two? Or is it a secret? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Geo

Suicide Junkie July 26th, 2001 02:01 AM

Re: Submit ideas for the second SE4 scenario
 
Today, on how'd they do it?

-Multiple Space Yards on a homeworld.
and,
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example.


It is quite simple, really. I will just use a slightly different mod to build and design these things.
I will mod the space yard into a do-nothing facility, and build three of 'em on each homeworld.
I will mod all the components to be 0Kt in size. I can then add as many super components as I want to a ship design, and build some ships.

Then, when you run the game under P&N v2.1, you will find that those three dummy facilities are now considered spaceyards, and those components on the escort have blossomed to 1500Kt in size. But they've already been built, and SE4 can't complain! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The latest info onPirates & Nomads (forum thread).
-&lt;Download V2.0&gt;-
-&lt;Download V1.7&gt;- (With default AIs patched)
-&lt;Download compatible EMPs for P&N v1.2 and higher&gt;-
-&lt;Download SJs latest AI Patcher&gt;-
Visit My Homepage

Other Links:
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geoschmo July 26th, 2001 07:38 PM

Re: Submit ideas for the second SE4 scenario
 
Yes, of course. This simplifies things greatly. It never occured to me to modify the data files while setting up the scenario. This will greatly reduce the amount of time needed to get things set up.

Thanks SJ.

Geoschmo


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