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SE V modding: Once-per-empire buildings
hey there,
i want to create a facility which requires 15k space, creates a good amount of research, increases research empire-wide by X percent AND can only be build once per empire. Im using Lee Wilson`s SEV-Modder. I have the "point generation - research" with "space object" and the "point generation modifier" with "galaxy - this player" Now, i have no clue how to work out the requirements (once per empire). Fyron wrote me: Check out these functions: 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count". 13. Added - Formula function "get_empire_queues_ability_facility_count". 14. Added - Formula function "get_empire_queues_specific_facility_count". I realize i require these, but i have no idea how to work them into by facilty file (true/false and/or all those buttons are too much for me). I envy the times when i was modding SEIV: So much easier http://forum.shrapnelgames.com/images/smilies/laugh.gif Any takers ? |
Re: SE V modding: Once-per-empire buildings
Copy a requirement from somewhere else, such as the SY facility.
Then change it from per-planet to per-empire by swapping in those Functions Fy mentioned |
Re: SE V modding: Once-per-empire buildings
The modding pdf file (docs folder) should show you what parameters they take; all of the usable functions are in there.
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Re: SE V modding: Once-per-empire buildings
Somebody needs to convert those PDFs to plain text.
It would be so much nicer if it were searchable and without pagebreaks. |
Re: SE V modding: Once-per-empire buildings
Umm, .pdfs are completely searchable... at least the ones that are not scans. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE V modding: Once-per-empire buildings
So if you were to change a ordinary shipyard it would have to go from 2 requirements to 4 then?
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Re: SE V modding: Once-per-empire buildings
Not in this particular case.
One per empire does preclude more than one per planet http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: SE V modding
Is there a way to increase boarding party range?
Edit: Just noticed on the stock bp that the 2nd req. is Ability 2 Description := Boarding parties can only capture ships that have no shields remaining. Can I remove this and allow them to penetrate shields then? |
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