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Fire and flee + SC = rout = crap
I set a bunch of archers to fire and flee along with an SC to mop things up.
The archers took no damage and retreated off the battlefield. As soon as they left my SC routed (he hadnt even got a hit in battle nor been hit nor been spelled with any fear etc). The only thing I could think is that thought I had "75% casualties" and thus automatic rout. I think if a squad retreats off the battlefield due to "fire and flee" orders and otherwise does not fail a morale check then it should not be counted towards the casualty rate. |
Re: Fire and flee + SC = rout = crap
you just shouldn't fire and flee then I guess http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Fire and flee + SC = rout = crap
You know, I would have liked to see that Niefel Jarl NOT flee from battle. One blessmonster SC unit less on your side.
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Re: Fire and flee + SC = rout = crap
Fire and flee + anything = crap.
Hell, fire and flee = crap. |
Re: Fire and flee + SC = rout = crap
Banefire + flee = holy crap!
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Re: Fire and flee + SC = rout = crap
I'm not entirely convinced I would have lost. I'm pretty sure your drain life attack has to succeed an attack vs defense roll to hit (though its not obvious from the text). That's why I was so angry. Now you know what my SC looks like and can counter it better.
I was also angry how my other guy attacked your bloody scout. I am unlucky. |
Re: Fire and flee + SC = rout = crap
If you're prepared to harry an opponent at the expense of territory, fire and flee might be very useful. If he wants to replace his losses, he's not able to move, if he wants to carry on coming, you can whittle his force down.
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Re: Fire and flee + SC = rout = crap
I agree that a unit is supposed to intentionally flee should probably not cause a morale check. The work around is to use a golem as your SC or other SC that never flees a battle.
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