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Communions Bug
I wanted to confirm that a Crystal Matrix would boost a priest who only had H1 or H2, and no "real" magic paths, so I set up a test game with 16 communicants and a H1 priest.
Good news is it does turn my H1 into an H4. But for some reason the H1 priest (Dumnacus the Vergobret) can cast 4 spells per round. I'm pretty sure I saw something recently on this, but cannot track it down with search. And it's not in the bug shortlist. He's scripted for 5 * Sermon of Courage (since that's sufficient to test the H2+ boost, which is all I was really worried about). But in the first round my Vergobret casts: Sermon of Courage, Divine Blessing, Holy Avenger, Holy Avenger. The opposing army finally gets to move, and then the Vergobret casts: 4 * Holy Avenger Another move for the opposing army, then the Vergobret lays down a wicked quadruple Smiting, and it's all over. No bless other than +2 Morale. I can't figure out why he can cast 4 spells per turn. Any ideas? Here's relevant portions of the battle log, round 1: Quote:
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Re: Communions Bug
Hmmm, no real idea, but a couple of things maybe worth trying:
Since you're set up for this, what are the results with fewer communion members? 2, 4, and 8. Also, though it's probably not relevant, especially since bless wasn't cast first, there wasn't a W9 bless involved, right? And no other quickness? Item or heroic? |
Re: Communions Bug
I do not know for sure, but I have noticed that when I have leaders equipped with the "Wand of Fire" (or whatever it is called) and they have the boots of quickness or heroic quickness they will fire the wand twice. A prophet will cast smite and then fire the wand in the same battle turn. I have yet to see my prophet smite twice in the same battle turn.
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Re: Communions Bug
No heroic abilities at all.
No equipment except for a single Crystal Matrix. No sacred bless at all except +2 Morale. I tested with both Communicants (Pythium unit), and druids casting Communion Slave, as the slaves. I tested with 1 slave up to 32 slaves. If there are at least 2 slaves, the H1 caster always casts 4 H2+ spells per combat round. The H1 caster is always a Vergobret in my tests, I suppose I could test with a vanilla H1 priest but I think the result would be the same. With only 1 slave, the H1 caster only casts a single spell each combat round. Edit: I then tested with an S1N1H1 Gutuater and 4 communicants. He only cast once per round. So it seems to be a problem with casters that have only H1+ and no other paths. Edit Again: Whoops. The Gutuater casts one spell per turn until an arrow kills one of his communicants. Then he casts 2 spells per turn from then on. |
Re: Communions Bug
Wow, that's pretty cool.
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Re: Communions Bug
Look out LA Ermor ^^.
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Re: Communions Bug
Wonder if it's because holy spells are "0-" fatigue?
Perhaps the algorithm pumps out spells until the total fatigue is non-negative? |
Re: Communions Bug
This is how communion and Holy magic have always worked and i assume it's on purpose. It does not work for regular magic.
Edratman- Quickness does let you use spell casting items twice a turn. BoQ and Fireball Wand, Skull hat, Staff of Corrosion, etc is a very good tactic. Q does not let you shoot bows twice though, and if you try it with x-bows to get them to fire every turn the archer will go whacky and often charge the enemy with intent to use the crossbow as a club. http://forum.shrapnelgames.com/images/smilies/shock.gif |
Re: Communions Bug
If it's on purpose, it's still broken, because an H1 mage gets to cast four H# spells per turn, but an H1N1 mage gets to cast only one H# spell per turn, at least until one of his communicants gets killed, then he gets to cast two H# spells per turn.
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Re: Communions Bug
Quote:
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