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Re-Establishing Communications
Need a little help. To make a long story short, I have one ship left and am on my way to meet my partners. Will there be anyway to re-establish communications without a planet?
And no, it's not a colony ship http://www.shrapnelgames.com/ubb/images/icons/icon9.gif |
Re: Re-Establishing Communications
no, but that sure sounds interesting. as long as they keep your ship alive, you might get to share in any victory conditions. any chance of hearing the long story?
i dont know how they could gift anything to you (such as a colony ship) without you having a planet to establish communications with. any chance you have boarding parties or allegiance subverters on that ship? case in point, i had a ship teleported across the map and it met an alien race. it could not make contact though, because we did not have a path established between our planets. fortueneatly, i had allegance subverters on that ship, and it took over a colony ship, built a colony and i established a presense in that area of space. alliances were made, wars faught, fleets constructed, and eventually i was able to connect that area with the rest of my empire. ------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: Re-Establishing Communications
Also, if your one ship has a space yard on it, you could build a transport and some troops and conquer a colony somewhere. I can't think of any other way to reestablish contact other than what Puke said.
Geoschmo |
Re: Re-Establishing Communications
Do you have a repair bay, and is the ship Cruiser or above?
That's all you need.. refit to space yard build colony ship contact restablished But do it QUICK, because you don't have any production, right? That means that your reserves are going to start dropping, and once they hit zero you'll probably loose the ship to maintance issues. Phoenix-D |
Re: Re-Establishing Communications
If you had a space yard, you could build a colony ship... the planet dosen't have to have people to make contact.
BTW, what is the maintenance on your ship relative to the resources you are bringing in? (Don't say you're not making resources cause you don't have planets- you get a minimum of 100 of each in stardard SE4) If you don't have capture components, or construction components, and you don't have any colony module, I believe that you are done for. You may be able to survive, but eventually you'll be hit by a random event and killed. I suggest taking over an AI player, such as the next rebelling planet of one of your friends. ------------------ The latest info onPirates & Nomads (forum thread). -<Download V2.0>- -<Download V1.6>- -<Download compatible EMPs for P&N v1.6>- -<SJs latest AI Patcher>- Visit My Homepage |
Re: Re-Establishing Communications
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Not that I doubt you SJ, but is this true?? I know that you can set the .txt file to have a certain pop included in an "empty" colonizer (other than the 0 by default), but I wasn't aware that pop was NOT a criteria for the planet to make contact...
<HR></BLOCKQUOTE>It agrees with another phenomenon I've encountered: if you find a 0 pop colony that belongs to another race, you still have to land a troop to take control of it; you can't just drop your own people there. ------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Re-Establishing Communications
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Do you have a repair bay, and is the ship Cruiser or above? That's all you need.. refit to space yard build colony ship contact restablished Phoenix-D<HR></BLOCKQUOTE> Sorry, this won't work. You can't refit with a repair bay. You have to have a space yard to initiate the refit. After that a repair bay can repair the components, but the space yard has to be there initially or you can't get started. Geoschmo |
Re: Re-Establishing Communications
QUOTE:
It agrees with another phenomenon I've encountered: if you find a 0 pop colony that belongs to another race, you still have to land a troop to take control of it; you can't just drop your own people there. /QUOTE You could just say that troops are needed to eliminate any booby traps and security systems left behind by the previous occupiers. ------------------ "Pinky, are you pondering what I'm pondering?" "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?" |
Re: Re-Establishing Communications
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
... the planet dosen't have to have people to make contact. <HR></BLOCKQUOTE> Not that I doubt you SJ, but is this true?? I know that you can set the .txt file to have a certain pop included in an "empty" colonizer (other than the 0 by default), but I wasn't aware that pop was NOT a criteria for the planet to make contact... |
Re: Re-Establishing Communications
How can you have a zero pop colony?!?
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