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-   -   Shouldn't Lichcraft remove the target necromancer? (http://forum.shrapnelgames.com/showthread.php?t=37116)

SillyRobot December 10th, 2007 04:24 PM

Shouldn\'t Lichcraft remove the target necromancer?
 
The fluff talks about converting the necromancer into the demilich. Upon casting, it seems you get to keep the original unit and simply gain a D4 mage. Is this working as intended?

thejeff December 10th, 2007 04:28 PM

Re: Shouldn\'t Lichcraft remove the target necroman
 
Yeah, it's just fluff text.

Unfortunately. It would be cooler the other way, if unbalancing.

Ewierl December 10th, 2007 05:27 PM

Re: Shouldn\'t Lichcraft remove the target necroman
 
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.

K December 10th, 2007 11:44 PM

Re: Shouldn\'t Lichcraft remove the target necroman
 
Lichcraft's fluff text specifically states that you are doing it to another necromancer in exchange for eternal servitude.

This makes sense to me, since the world of Dominions is full of third rate mages looking to sign up with a Pretender god in exhange for just the chance at power.

DrPraetorious December 11th, 2007 12:24 AM

Re: Shouldn\'t Lichcraft remove the target necroman
 
It does make sense and I have no objection to the current lichecraft spell.

However, a spell effect # that enabled spells "become (unit #)" would have a lot of uses to modders, and I've long wanted it.

Sombre December 11th, 2007 02:34 AM

Re: Shouldn\'t Lichcraft remove the target necroman
 
Quote:

Ewierl said:
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.

Man that would be an awful spell if it worked that way. Here, for 10 gems you can kill your death mage and get a mediocre undead jumbo.

Sign me up!

Folket December 11th, 2007 04:25 AM

Re: Shouldn\'t Lichcraft remove the target necroman
 
Given that before you try the spell, you do not know how powerful the behemoth is.

It could have been a good spell, giving a powerful unit for 10 gems at the cost of a mage.

Twan December 11th, 2007 09:20 AM

Re: Shouldn\'t Lichcraft remove the target necroman
 
It would be cool with the behemoth made commander and keeping the magic levels of the necromancer.


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