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Shouldn\'t Lichcraft remove the target necromancer?
The fluff talks about converting the necromancer into the demilich. Upon casting, it seems you get to keep the original unit and simply gain a D4 mage. Is this working as intended?
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Re: Shouldn\'t Lichcraft remove the target necroman
Yeah, it's just fluff text.
Unfortunately. It would be cooler the other way, if unbalancing. |
Re: Shouldn\'t Lichcraft remove the target necroman
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.
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Re: Shouldn\'t Lichcraft remove the target necroman
Lichcraft's fluff text specifically states that you are doing it to another necromancer in exchange for eternal servitude.
This makes sense to me, since the world of Dominions is full of third rate mages looking to sign up with a Pretender god in exhange for just the chance at power. |
Re: Shouldn\'t Lichcraft remove the target necroman
It does make sense and I have no objection to the current lichecraft spell.
However, a spell effect # that enabled spells "become (unit #)" would have a lot of uses to modders, and I've long wanted it. |
Re: Shouldn\'t Lichcraft remove the target necroman
Quote:
Sign me up! |
Re: Shouldn\'t Lichcraft remove the target necroman
Given that before you try the spell, you do not know how powerful the behemoth is.
It could have been a good spell, giving a powerful unit for 10 gems at the cost of a mage. |
Re: Shouldn\'t Lichcraft remove the target necroman
It would be cool with the behemoth made commander and keeping the magic levels of the necromancer.
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