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SE:V v1.64 History
The latest from the beta...
Version 1.64: 1. Fixed - Nebulae events had an incorrect picture filename. 2. Fixed - Game would hang during end of turn processing when a new empire was created. 3. Fixed - The Ships List window was sorting crew amount as text instead of as a number. 4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause planet and ship reports to not show their individual minister icon. 5. Fixed - Norak cruiser and battleship had switched models. 6. Fixed - Sometimes an AI seek order would cause the game to lockup. 7. Fixed - AI Political memory was saving incorrectly. 8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group. |
Re: SE:V v1.64 History
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Ok who forgot to put INTEL points in to Anti-intel projects!!!!! LOL http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE:V v1.64 History
Great fix list. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V v1.64 History
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/me runs away...Very, very fast. |
Re: SE:V v1.64 History
/me fires a tractor beam at Narf, but since it is an AMD tractor beam it overheats, destroying it and causing 1d6 points of additional armor piercing damage to Ed's ship...
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Re: SE:V v1.64 History
Looks like we're getting to the point of minor fixes, which I suppose is a good thing. http://forum.shrapnelgames.com/images/smilies/happy.gif
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