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-   -   Class 17 weapons question (http://forum.shrapnelgames.com/showthread.php?t=37127)

Marcello December 11th, 2007 02:52 PM

Class 17 weapons question
 
Can these weapons damage bridges and such?
I have been dropping KAB-500s on bridges for a while in test scenarios. They hit the bridge hex but they do not cause damage to it. Weapon stats are equal or exceeds 500kg bombs, which have no problem damaging/destroying it.

KraMax December 12th, 2007 12:32 AM

Re: Class 17 weapons question
 
Hello Marcello.

KAB-500Kr - It is intended for defeat of the land (surface) purposes of type of railway bridges, ferro-concrete shelters, runways. Weight of a fighting part - 380 kg.

Also there are some updatings of this bomb for other types of the purposes and problems.

KraMax December 12th, 2007 12:38 AM

Re: Class 17 weapons question
 
links for this weapons (Russian lang):

http://www.airwar.ru/weapon/ab/kab-500kr.html
http://www.airwar.ru/weapon/ab/kab-500-od.html
http://www.airwar.ru/weapon/ab/kab500s.html

for KAB-1500:
http://www.airwar.ru/weapon/ab/kab-1500kr.html
http://www.airwar.ru/weapon/ab/kab1500.html
http://www.airwar.ru/weapon/ab/kab-1500l-f.html
http://www.airwar.ru/weapon/ab/kab-1500l-pr.html

Marcello December 12th, 2007 05:34 AM

Re: Class 17 weapons question
 
"Hello Marcello.

KAB-500Kr - It is intended for defeat of the land (surface) purposes of type of railway bridges, ferro-concrete shelters, runways. Weight of a fighting part - 380 kg."

The question isn't if they can do that in real life. The issue is one of game mechanics. I was asking if there is something which prevent class 17 weapons from damaging terrain (bridges and such) in the game.

Marek_Tucan December 12th, 2007 01:47 PM

Re: Class 17 weapons question
 
I think it's not just Class 17 - it's that the c. 17 is automatically taken as "direct fire" (ie on assigned target unit) and that doesn't leave terrain damage even with normal guns.

Mobhack December 12th, 2007 07:04 PM

Re: Class 17 weapons question
 
Class 17 weapons are a catch-all for all air launched missiles. As you say - they are used firing at one particular target element in direct fire mode only, but due to the original legacy code design, must be HE warhead types. There is no differentiation between an LGB blast weapon, or a hellfire type HEAT weapon.

Air bombs drop bridges, however. Bigger being better in this case, as with arty over 8inch.

Then again - I can think of no game in the last few years where I actually wanted to drop a bridge, since most are in a position I would likely want to use later, tactically. In the defence I am happy to have them there on the enemy side of the map as a defile for him to funnel troops into, therefore a nice spot to blast with interdicting arty fires. Maybe drop a little wood bridge in his rear if it may cause some hassle - but 122mm arty does that job fine, no need to call the crabs in for that.

(Cratering his approach roads on a snow map with 122mm+ bricks is however a tactic I regularly use http://forum.shrapnelgames.com/images/smilies/happy.gif)

Cheers
Andy


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