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 The black bow of botulf 
		
		
		Do you bother making these? in one of my multiplayer games we are in the late stages I have about 60 independent commanders running around with these things. One of my armies has 30 commanders in it. Mostly I am hoping they will feeblemind any teleporting/cloud trapezing SC's that try to drop in on my army that has alot of human mages and prevent the earthquake/ rain of stones. 
	Who was Botulf anyway? Wasnt he the guy who sold out the humans to the Cylons? Or was that Boltar?  | 
		
 Re: The black bow of botulf 
		
		
		That was Baltar. 
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 Re: The black bow of botulf 
		
		
		I like the new Baltar much more then the old one. Great actor btw. 
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 Re: The black bow of botulf 
		
		
		Botulf is short for a pub around the corner where JK lives. Not been there for about 10 years though http://forum.shrapnelgames.com/images/smilies/happy.gif 
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 Re: The black bow of botulf 
		
		
		 Black bows are excellent for assassins at a certain stage of the game. Pretty well restricts their use to nations that get both competitively priced assassins and death magic, unfortunately. 
	An argument can be made for churning out a whole lot of black bows and equiping a dozen or more indie commanders with them. It's expensive in terms of gems but has a low research requirement and can be very effective against enemies that depend on relatively small numbers of elite units. Hardly a best-choice scenario but can be made to work. If you can steal the "fire at mages" orders from the troll mage (one of bogus' crew) they are flat-out excellent battlefield weapons, but some people consider that cheating.  | 
		
 Re: The black bow of botulf 
		
		
		They can also be very economic ways to discourage teleporting thugs from raiding you. 
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 Re: The black bow of botulf 
		
		
		Hello, 
	Some necrothreading for quick questions : - does the feeblemind effect require a MR check ? - does it require the target to take hp damage, or just be hit by an arrow ?  | 
		
 Re: The black bow of botulf 
		
		
		The feeblemind effect happens without checking magic resistance. The arrow must deal damage for the effect to happen though, but there's a funny thing where another unit in the square will be feebleminded if the first one dies from the arrow. 
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