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-   -   Map: World of Symmetry (http://forum.shrapnelgames.com/showthread.php?t=37163)

Twan December 15th, 2007 02:55 PM

World of Symmetry
 
1 Attachment(s)
As I know there is some demand for a MP map with as balanced start positions as possible (like World of Geometry) but not too big (unlike it), I've made a smaller version with 265 provinces (still 12 start locations, so about 22 provinces per player).

To resume World of Symetry is essentially WoG without the caves/deep seas part and (for the moment) without special sites and garrisons (there are also some little changes : 2 more seas provinces in the central area and more ports to the isle ; and new gateways in the border mountains).

The map is no longer wraparound but the 6 gateways allow to reach the other side of the map or the central isle (all gateways are linked with the central isle + one other gateway).

I will perhaps make a version with garrisons later (big monster garrisons of WoG cut pasted to the border mountains provinces, and the choke points anti-rush armies) but for the moment it's a pure vanilla map, without special sites or encounters (there are just some many sites provinces with the usual dolmen icon, large provinces with the town one, and one very large city, the Isle of Eternia with 50000 pop).

http://img230.imageshack.us/img230/9...etryimgrh6.jpg

Version 0.2.

Zylithan December 15th, 2007 03:24 PM

Re: (Not really) new map : World of Symetry
 
Twan - can i get you to post this to dom3maps.wikidot.com if you havent already?

Twan December 15th, 2007 03:50 PM

Re: (Not really) new map : World of Symetry
 
Posted there, but not really understood where to link the image. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zylithan December 15th, 2007 03:59 PM

Re: (Not really) new map : World of Symetry
 
For future reference, you can edit any of the other pages.. dont actually edit, but look at the code.

I'll add the picture. Thanks!

Daynarr December 15th, 2007 06:15 PM

Re: (Not really) new map : World of Symetry
 
Looks nice. I'm a fan of larger version though (just my preference) but I can see why smaller map is better for MP games.

Zeldor December 15th, 2007 10:07 PM

Re: (Not really) new map : World of Symetry
 
Twan:

Are you already working on a new map? I would love to see a nice big mag for teams http://forum.shrapnelgames.com/images/smilies/happy.gif For even 20 people at once.

Twan December 16th, 2007 12:27 AM

Re: (Not really) new map : World of Symetry
 
I don't plan to make one like WoG for 20 players in a near future (I've two big unfinished maps in the 400-700 provinces category I will perhaps release one day, but more classical and not made with the goal of balancing start positions).

I also have another project for World of Geometry 1st version, a nasty version to play in team allied against the AIs (with Pharaex, the worshipers of enslaved gods, the underworld trolls, etc... as AI nations...).

Sombre December 16th, 2007 02:13 AM

Re: (Not really) new map : World of Symetry
 
Nice!

I don't like to play on maps any larger than this, so this is perfect for me. Especially as it doesn't have special provinces or anything. Great for my kinda SP games.

Thanks a lot Twan :]

Zeldor December 16th, 2007 04:49 AM

Re: (Not really) new map : World of Symetry
 
Twan:

Sounds like a great thing. I like to play 2 against AI http://forum.shrapnelgames.com/images/smilies/happy.gif They will be allied, right?

Daynarr December 16th, 2007 05:53 AM

Re: (Not really) new map : World of Symetry
 
Quote:

Twan said:I also have another project for World of Geometry 1st version, a nasty version to play in team allied against the AIs (with Pharaex, the worshipers of enslaved gods, the underworld trolls, etc... as AI nations...).

I like this idea. I bet Gandalf will like it too. He loves to play SP games on large maps with allied AI's. http://forum.shrapnelgames.com/image...es/biggrin.gif

I don't mind playing that either. http://forum.shrapnelgames.com/images/smilies/happy.gif


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