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Ring of Power
Every year, my wife and I watch the Lord of the Rings trilogy for the holidays. It led me to think how fun it would be to create a Ring of Power - and possibly the lesser rings - as custom forgable items for Doms3. Of course, until a patch comes out that makes it possible to mod custom magic items, this is just a wishful thinking / thought exercise, but I was curious as to what everybody else might imagine would go into a comparatively balanced Ring of Power unique item.
My initial thoughts would include the following item attributes: +2 Ring of Wizardry astral does not age similar to boots of youth causes fatigue possibly minor regen or spell focus cursed chance of horror mark |
Re: Ring of Power
I'd say increasing age, but with regeneration. Additional magic vulnerability. Increased encumberance.
And most importantly, a large chance every month of increased insanity! |
Re: Ring of Power
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Jazzepi |
Re: Ring of Power
I'd not make it cursed though, and either that saruman idea OR the horrormark
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Re: Ring of Power
Conquest of Elysiun II had the following group wandering around the world:
A Wizard, with the item Ring of Fire An elf and three hobbits A dwarf, a hero and an unexpected hero I tried clicking the empty parts, and managed to view the ninth one. It was a fourth hobbit, one equipped with mithril chain mail, some kind of a sword - and The One Ring. I've also found others, such as One of the Nine, in abandoned temples and such. Unfortunately, I don't know what they do, because that isn't how CoEII works. |
Re: Ring of Power
Idea: a non-reversable, inevitable transformation, like the lycanthropic amulet, into a cursed, hoburg-sized wraith-like undead being with (normal) glamour . In the meantime, it grants immortality (until the transform) and enhanced glamour but severely horror-marks.
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Re: Ring of Power
Oh, geez, someone had to make a thread that begged a response. Let's see if I can make a good ring or four.
The One Ring +3 to all Magic Paths Insanity Immortality Ethereal Horror Marking Narya, the Ring of Fire +3 Fire Magic +30 Standard Reinvigoration: 5+ Auto-cast: Relief Vilya +3 Air Magic Air Shield (100) Shock Res 100 Probably a few other things Nenya, the Ring of Adamant +2 Water Magic +2 Earth Magic Invulnerability Poison Res 200 Something else Dwarven Ring of Durin's Tribe +2 Earth Magic Doubles Income in province That's what I can come up with so far. You _could_ also make the One Ring only +1 to each path and have it cast Hellpower at the beginning of each battle. That would be quite interesting and give you the +3 to all with the Horror Marking. Wyatt |
Re: Ring of Power
Pish.
The Ring is a *pretender chassis*. It's immortal, because if it "dies" another Hoburg just picks it up. It's very stealthy, it has assasinate, death and astral magic, and a strong dominion. It should probably do something else, too. |
Re: Ring of Power
Cause random assassination events where the ring holder is assaulted by assorted men/hobbits/cave creatures/parodies.
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