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-   -   Bannishing Horrors (http://forum.shrapnelgames.com/showthread.php?t=37249)

OmikronWarrior December 26th, 2007 08:19 PM

Bannishing Horrors
 
I'm in a game where Astral Corruption is up, and am still using my Pretender to build and cast stuff, but she's safe from horros due to Claws of Coytus(sp?). However, I was curious if there's any chance of those horrors she's banishing to free themselves.

K December 26th, 2007 10:54 PM

Re: Bannishing Horrors
 
Doom Horrors come back whenever the computer needs them for an attack, and there is a neverending supply of the other non-unique Horrors.

Sombre December 26th, 2007 11:15 PM

Re: Bannishing Horrors
 
I was under the impression the unique horrors need to get out of wherever they're banished to before they can appear again.

But that's just from what others have posted. I have little first hand knowledge.

OmikronWarrior December 27th, 2007 12:48 AM

Re: Bannishing Horrors
 
Let me rephrase, when a national unit is banished, it may reappear randomly in a province. If its an enemy province, it will attack and win or loose. So, by throwing a doom horror into the abyss, will it be back one day?

K December 27th, 2007 02:18 AM

Re: Bannishing Horrors
 
Aaaa, that is a better question.

Yes, if it hasn't been called to school someone. Hell, even common Horrors will come back to attack a province and hang around to savage people who try to take it back. Weird, but true. Not sure if its a bug or intent, but its neat to see.

OmikronWarrior December 27th, 2007 02:25 AM

Re: Bannishing Horrors
 
So it hangs around to defend the province once it escapes? OUCH!

lch December 28th, 2007 10:09 AM

Re: Bannishing Horrors
 
For a few turns only, I imagine. Just like wishing/charming a Doom Horror only works for a few turns.


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