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Multiple attacks: Useful if first one is a kill?
When a unit has multiple attacks, are they wasted if the first attack kills the defender, or do the following attacks get used on additional opponenents around the attacker? Just wondering the value of Quickness for my giants, who usually squash their enemies in one blow.
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Re: Multiple attacks: Useful if first one is a kill?
The attacks will not be wasted. But for an extra attack every 2 rounds, you would be better investing in another bless(particularly if you are Niefelheim, since your cold is the real killer).
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Re: Multiple attacks: Useful if first one is a kil
There are two ways to get "multiple" attacks.
1. You have quickness cast on you, or you have quickness boots, and/or you have the sacred water level 8 buff that gives you 1.5 extra moves. I believe the sacred buff stacks with regular magical quickness. 2. You dual wield weapons, or have multiple natural attacks. Heavy calvary get a sword swing, and a hoof swipe. The mandagora creatures get multiple vine swings right out of the door. In the first case, with quickness you'll be able to attack up to two squares of units per turn for a maximum of 6 regular sized human units. In the second, no matter how many attacks you have, you can only expend them all on a single square of 3x 1 sized unit figures, or a smaller amount of larger figures. A giant like you're talking about would take up a single square. So basically quickness is always useful as you get multiple "sets" of attacks that can be divided up between multiple squares. Extra attacks can only be used on the same square. Generally extra attacks are better for taking down SC/thugs because each attack lowers their defense by two. Jazzepi |
Re: Multiple attacks: Useful if first one is a kil
I was referring to quickness from the Magic Sword that provides Quickness (can't recall the name) but then also started wondering how regular multiple natural attacks - so your answer anticipated my curiosity. Thanks!
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Re: Multiple attacks: Useful if first one is a kil
Magic Sword that provides quickness? If you are thinking of the sword of swiftness, that isn't what it does. It has 2 attacks per turn, and a decent defence boost, but it does not grant quickness(and thus with quickness 1 sword of swiftness would get 4 attacks per turn).
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Re: Multiple attacks: Useful if first one is a kil
if a weapon has more than 1 attack its said that would strike one square. But the rest of the weapons can strike a different square. That way sometimes attacks are wasted.
At least is what i recall. |
Re: Multiple attacks: Useful if first one is a kil
A unit directs all of its attacks in one square. If all units in that square are killed early, then attacks may be wasted. Quickness lets a unit act twice, and therefore target 2 separate squares per turn.
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Re: Multiple attacks: Useful if first one is a kil
Normal situation:
Unit chooses a target square into which it attacks. All of its melee attacks target units that started in that grid. Then the unit uses its weapons on units on that square. If a weapon (not unit) has multiple attacks, and the first kills an enemy, the second attack is wasted - weapons only target one enemy. If all enemies die from the square and the unit still has attacks, they are wasted - unis may target any enemies in their target square. Quickness: Quickness grans an extra action, which includes moving, targeting and attacking. Unit that has quickness and four attacks can kill three units from one square (1 attack wasted) and, thanks to quickness, then try to kill another three units in another square, again with four attacks. |
Re: Multiple attacks: Useful if first one is a kil
I don't think it's true that all attacks from a single weapon may only strike one target (monster). I had a unit armed with a flail, a single weapon with 2 attacks, and no other weapons, which I'm 90% sure killed 2 militia in one swing. He had no quickness or anything of the sort.
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Re: Multiple attacks: Useful if first one is a kil
Quote:
Jazzepi |
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