![]() |
Engine limit?!
WHY are Dreadnoughts limited to 4 engines?!
|
Re: Engine limit?!
Because they're huge http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
You can change it yourself if you like. Just go to the Data folder, open up shipsizes.txt, scroll down the the Dreadnaught, and up the max number of engines. Phoenix-D |
Re: Engine limit?!
DNs and baseships are limited in engines just to make them move slower than the smaller ships.
If you want to see a more realistic propulsion system, try P&N v2! No engine limits (well, a limit of 40 to prevent range check errors), and the speed of a ship is proportional to engine thrust divided by mass. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.1>- (Now with extra scenario support!) -<Download V1.7>- (With default AIs patched) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Engine limit?!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
If you want to see a more realistic propulsion system, try P&N v2! No engine limits (well, a limit of 40 to prevent range check errors), and the speed of a ship is proportional to engine thrust divided by mass.<HR></BLOCKQUOTE> How did you do that?? |
Re: Engine limit?!
check out the readme, its actually pretty cool. hull sizes can have a 'engines required per move' setting, in the basic game it defaults to 1. the mod basically figures it based on the maximum load a hull can carry, so if you leave a lot of empty space on a ship it will treat it just like a full one.
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
All times are GMT -4. The time now is 07:53 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.