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-   -   Enhanced Nation Mods (http://forum.shrapnelgames.com/showthread.php?t=37378)

HoneyBadger January 11th, 2008 04:45 AM

Enhanced Nation Mods
 
This would take a lot of work, but with the CB Mod out there anyway, has anyone considered creating a mod that makes the existing nations-in a balanced way-more powerful/versatile? Creating more and (probably) better national troops/mages/commanders, and adding powerful new national spells, and summons, that enhance the various nations, but remain thematic.

Anyone have any ideas along these lines?

Sombre January 11th, 2008 04:52 AM

Re: Enhanced Nation Mods
 
Singularity was working on something like that - reworking various vanilla nations for 'Dominions 3 Plus'.

HoneyBadger January 11th, 2008 05:09 AM

Re: Enhanced Nation Mods
 
Well, the initial concept I was thinking of came from wanting more powerful/interesting national summons for Abyssia and national troops for Niefelheim, which obviously would break balance, but I think would be fun, if they were pitted against each other.


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