.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Map: Modified map : Urraparrand with harbors (http://forum.shrapnelgames.com/showthread.php?t=37475)

Twan January 22nd, 2008 02:51 PM

Modified map : Urraparrand with harbors
 
1 Attachment(s)
After a province victory game on Urraparrand some player complained that sea nations have very good possibilities of expansion when land ones are often blocked by mountains/seas even if the map is wraparound (the victory condition, 50 provinces with 10 players on the map should have been hard to reach... and it was won in 26 turns by Atlantis mostly fighting indies 8) ).

So I've made a version of the Urraparrand map with more bridge and some harbors to cross the seas, where land nations can expand in more directions (this version also make all pictures on the map meaningful : provinces with a dolmen, cavern or black tower are now flagged "many sites" and all provinces with white castles are "large").

Zeldor January 22nd, 2008 08:23 PM

Re: Modified map : Urraparrand with harbors
 
If you could modify starting positions to make them equal it would make that map really great. I am running one MP game on it [without water races] and some nations got extremely good positions while others really bad.

Sir_Dr_D February 11th, 2008 02:08 AM

Re: Modified map : Urraparrand with harbors
 
Thanks Twan. I like your changes. I have started a MP game using this map.


All times are GMT -4. The time now is 08:13 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.