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Making SE IV more...naval...
I'm working out the concepts for several
new component enhancements, intended to boost the firepower of ships...whacha think? (NOTE: Twin/Triple/Quad refers to the number of guns per turret - think WW2 BBs) Damage Ratings ***************************************** Light Twin/Triple/Quadruple .5x 1x 1.5x 2x Normal Twin/Triple/Quadruple 1x 2x 3x 4x Medium Twin/Triple/Quadruple 2x 4x 6x 8x Heavy Twin/Triple/Quadruple 4x 8x 12x 16x So, a 30 damage weapon used in a Heavy Quadruple Turret gets 420 damage http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif Add in two more turrets, and you get a broadside of 1,440 points http://www.shrapnelgames.com/ubb/images/icons/shock.gif [This message has been edited by MKSheppard (edited 28 July 2001).] |
Re: Making SE IV more...naval...
Not bad ideas. I'm planning to use component enhancments aswell. I changing it so that Weapons Arcs will be calculated in the game, possibly other enhancements aswell. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: Making SE IV more...naval...
weapon arcs? how?
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Re: Making SE IV more...naval...
Currently all weapons have 360* arcs. You could say that a weapon has a 90* arc by reducing it's damage to 1/4 of the original. It would still shoot in every direction though.
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Re: Making SE IV more...naval...
not the rotation speed discussion again
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Re: Making SE IV more...naval...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
not the rotation speed discussion again<HR></BLOCKQUOTE> Ach! Flashback! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Quikngruvn ------------------ Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor? |
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