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-   -   Visibility 'table'? (http://forum.shrapnelgames.com/showthread.php?t=37489)

Gargantou January 23rd, 2008 11:47 PM

Visibility \'table\'?
 
Is there any form of 'table' to help properly understand the visibility system when it comes to designing scenarios etc?

I'm thinknig like, is the visibility given in 'percentage', i.e. 1% visibility to 99%, or is it some other form that it's given in?(My grammar in this sentence is [censored], sorry).

I'm trying to figure out what would be an approx. appropriate visibility for a rainy moonless night in South Korea. I've been thinking maybe 20-25?

Thanks for any help/ideas.

RVPERTVS January 24th, 2008 12:18 AM

Re: Visibility \'table\'?
 
1 Attachment(s)
Table attached, obtained from this thread:

http://www.shrapnelcommunity.com/thr...011&Forum=,f100,f171,f144,f145,f157,f147&Words=visibilit y%20table&Searchpage=6&Limit=25&Main=4 18838&Search=true&where=bodysub&Name=& amp;daterange=1&newerval=5&newertype=y&amp ;olderval=&oldertype=&bodyprev=#Post423011

As far as I know that´s the only "table" you´ll find regarding that matter.

Regards
Robert

Marek_Tucan January 24th, 2008 03:17 AM

Re: Visibility \'table\'?
 
The visibility isn't percentage, it's max. range of sight without any special equipment (NVG's, thermal imaging etc.)

Gargantou January 24th, 2008 08:45 AM

Re: Visibility \'table\'?
 
Thanks to both of you, that table is a great help to me!

Double_Deuce January 24th, 2008 10:34 AM

Re: Visibility \'table\'?
 
A while back I put that information into a table and posted it online for another project I was doing. I added some stuff to help narrow down the results when certain ranges were given for the daytime ranges. Might be useful to you.

http://www.combat-campaigns.com/ai_user_cc/index.html

Scroll to the bottom.

Gargantou January 25th, 2008 02:20 AM

Re: Visibility \'table\'?
 
Thanks Double_Deuce, from the charts I think a visibility off 4-5 would probably be appropriate, with the NKs having reduced Route/rally!


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