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Dom 3 Conversion of Dom 2 Nation Mod
There was a clockwork nation mod that replaced Ulm with a nation of machines that needed no supplies for its troops. It was the only mod of its kind released for Dom 2, and was a very much like Ermor without the weaknesses of being undead.
Anyway just wondering if anyone knows if the author of this mod might make a Dom 3 version of this nation? |
Re: Dom 3 Conversion of Dom 2 Nation Mod
Do you mean Tarent or UlmPunk? Both can be downloaded from www.illwinter.com. The mod format changed only little between the games, so depending on how the mod was done it could work with Dom3 with little or no changes. Balance would be widely different, of course, as gold was much less plentiful in DomII. Also, units' resource costs weren't automatically calculated, so units had much higher #rcosts (resource costs). Any new weapons added by a mod should be given resource costs, and all hamanoid units' resource costs should be brought down to 1.
Tarent works, replacing Sauromatia instead of MA Ulm. That would be changed simply by changing #selectnation 4 with #selectnation 31. Ulmpunk would need a bit more work, because it uses #newmonster in addition to replacing MA Ulm's own units. The id numbers that were assigned to these units are chosen via DomII standards, and are now occupied by Dom3 units. All #newmonster commands would have to be changed, in addition to changing resource costs and #selectnation. |
Re: Dom 3 Conversion of Dom 2 Nation Mod
Thanks for all the info Endoperez. The mod I was thinking of was Ulmpunk. I had alot of fun with that mod cause it was so different from the other nation mods I played with on Dom 2.
I would definitely play that mod again if one were made available for Dom 3! |
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