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-   -   Dark Nova 5.03 for Feb Public Release (http://forum.shrapnelgames.com/showthread.php?t=37531)

bearclaw January 28th, 2008 06:58 PM

Dark Nova 5.03 for Feb Public Release
 
Hey everyone.

Just wanted to let everyone know that this mod is still on track for Feb 1 public release. That is, unless the beta testers find anything drasticly wrong.

There still won't be any AI scripts but it's on my list. There are also a fairly large list of things I still want to add, but I want to get this into your hands sooner rather than later.

Here's the fix list so far for 5.03:
-v5.03
Added- Unit Construction, Colonization Tech, Defenses Tech and Resource Generation Technology Groups.
Changed- Re-catagorized appropriate techs to new Technology Groups.
Added- 24 unique versions of racial items Ruins. (now 11.1% chance of a ruin from 4.5% in Stock)
Added- 3 additional versions of Gain Random tech Ruins. (gain 4, 5 or 6 tech levels)
Added- 24 unique versions of racial item Technology levels. (720 combined researchable levels)
Added- 14 unique versions of racial components.
Added- 11 unique versions of racial facilities.
Added- Symbiotic Hulls (unique) for all ships and bases (no units).
Added- Living Hulls (enhanced) for all ships and bases (no units).
Added- Crystal-Symbiot Hulls (unique) for all ships and bases (no units).
Added- Crystallized Hulls (unique) for all ships and bases (no units).
Added- Crystal-Organic Hulls (unique) for all ships and bases (no units).
Added- Ceramic Hulls (enhanced) for all ships and bases (no units).
Added- Silica Hulls (unique) for all ships and bases (no units).
Added- Living Silica Hulls (enhanced) for all ships and bases (no units).
Added- Ceramic Silica Hulls (enhanced) for all ships and bases (no units).
Added- 'Scout' to list of all components usable by 'Ships'.
Added- 'Scout' to list of all weapons that can target 'Ships'.
Fixed- Crystalline Base, Sat, Scout, Colony Ship and WEapon Platforms descriptions all said "must have Organic Trait".
Change- reduced org/rad cost for Pocket Carrier and Light Carrier slightly.
Change- Reduced org/rad cost for Light Freighter and Small Freighter slightly.

There are also a couple of small bug fixes that will make it in too but this is the majority.

Spectarofdeath January 29th, 2008 07:15 PM

Re: Dark Nova 5.03 for Feb Public Release
 
Awesome, can't wait. Assuming all goes as you have it planned, do you know where the AI is on your list?

bearclaw January 30th, 2008 02:33 PM

Re: Dark Nova 5.03 for Feb Public Release
 
Sorta. One of the beta testers said he was interested in creating AI scripts for the mod. Haven't heard the progress on that. If that doesn't come through then I've got it on my list to develope those for 5.05. 5.04 will be primarily Enhanced techs and Cross-over techs.

bearclaw February 2nd, 2008 03:26 PM

Re: Dark Nova 5.03 for Feb Public Release
 
And now it is ready!!
Thanks to darkbeholder (not sure if he's on this forum or not) it is now available in several locations.
PBW, SE.net, torrent and darkbeholder's mirror site. I've also got a request to be able to put it up on SE5.com as well. Still waiting for that.

Torrent: http://bt.spaceempires.net/download....03.zip.torrent

He also put it on his mirror site too.
SEV Mirror: http://sev.hsom.net/Dark+Nova+5_03.zip

Randallw February 3rd, 2008 06:56 AM

Re: Dark Nova 5.03 for Feb Public Release
 
I'll participate. Does that make me a Beta tester?

bearclaw February 4th, 2008 06:19 PM

Re: Dark Nova 5.03 for Feb Public Release
 
Quote:

Randallw said:
I'll participate. Does that make me a Beta tester?

You want to be a beta tester? I'm waiting for a game on PBW to fill up to use for a live testing game. I've opened it up to the beta testers but not all of them have registered for it. Feel free to drop in. Dark Nova 5 Beta is the game name.


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