.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   3.14 Scouts improvement (http://forum.shrapnelgames.com/showthread.php?t=37550)

Falkor January 30th, 2008 05:06 PM

3.14 Scouts improvement
 
Mundane scouts and assassins got some improvement in their stealthy skill. I like the idea.
The list of changes in the patch does not mention anything, though. I wonder if any other unit got similar upgrade. Especially mages.
Anybody knows something more, maybe?

Sawyer January 30th, 2008 05:41 PM

Re: 3.14 Scouts improvement
 
Was the problem with scouts/one of the problems with assassins that they got caught too frequently?

Morkilus January 30th, 2008 08:33 PM

Re: 3.14 Scouts improvement
 
My scouts are ALWAYS getting caught. You'd think they could last one turn going through a big province; it's easier to hide among lots of people, isn't it?

NTJedi January 30th, 2008 08:36 PM

Re: 3.14 Scouts improvement
 
Quote:

Morkilus said:
My scouts are ALWAYS getting caught. You'd think they could last one turn going through a big province; it's easier to hide among lots of people, isn't it?

Easier to hide among lots of people which aren't patrolling. Patrolling means the troops are frequently asking travelers for identification, reason for travel, and destination. A scout traveling into unknown territory would have a more difficult time providing an answer.

Sir_Dr_D January 30th, 2008 11:51 PM

Re: 3.14 Scouts improvement
 
I don't think that the scout rules changed from domII, where armies were half the size. For balance the scout score should have been twice as effective.


All times are GMT -4. The time now is 01:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.