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-   -   Mod: Conceptual Balance 1.21 (http://forum.shrapnelgames.com/showthread.php?t=37577)

quantum_mechani February 3rd, 2008 01:05 AM

Conceptual Balance 1.21
 
1 Attachment(s)
Documentation is still unfortunately lagging behind the changes, but here is a rough list of updates:

*Dwarven hammers back to base game prices.

*Independent commanders now cost only slightly more than in the base game.

*Mother of monsters spawns monsters.

*Phoenix has auto phoenix pyre effect.

*Mother of Rivers has auto rain effect.

*Star of heroes, star of thraldom, evening star made area of effect.

*Worthy Heroes 1.8 merged into CB complete/nations.

*Several troop summons made commanders (demon jesters, scorpion men, kithaironic lions, giant eagles, amphithetre).

*Many national summons improved.

*Bear claw talisman cheaper.

*Moon warriors improved.

*New nations updated to fit CB.

Version 1.21:

*Fixed aoe weapon bugs.

*Fixed Starting troop and recruitment bugs.

*Fixed several residual item changes that should have been removed (thistle mace, charcoal shield, research items).

*Fixed magic scale bug.

*Magic (x)bow items improved.

quantum_mechani February 3rd, 2008 01:06 AM

Re: Conceptual Balance Mod 1.2
 
1 Attachment(s)
Segmented version.

Sir_Dr_D February 3rd, 2008 03:43 AM

Re: Conceptual Balance Mod 1.2
 
Thanks QM. http://forum.shrapnelgames.com/images/smilies/happy.gif

Your changes to the prtenders in particular make the game more interesting.

Now if there was only creative things that could get done with regular commanders.

quantum_mechani February 3rd, 2008 04:07 AM

Re: Conceptual Balance Mod 1.2
 
Auto-Spawning of weak national troops for national commanders was in the works for this version, in fact I even had it modded in for most nations, but in the end it just seemed a little too messy.

llamabeast February 3rd, 2008 09:54 AM

Re: Conceptual Balance Mod 1.2
 
Ooh! Exciting. I will definitely have a play with this later today.

DakaSha February 3rd, 2008 10:08 AM

Re: Conceptual Balance Mod 1.2
 
woohoo!

thanks qm ^^

Shovah32 February 3rd, 2008 06:56 PM

Re: Conceptual Balance Mod 1.2
 
Thanks. Can't wait to get using a phoenix. Immortal to handle afflictions and with phoenix pyre from turn one..

Will every giant eagle I summon be a commander, or is the commander a separate spell?

Sombre February 3rd, 2008 07:34 PM

Re: Conceptual Balance Mod 1.2
 
They're all commanders. It replaces the original troop summon.

Humakty February 4th, 2008 06:54 AM

Re: Conceptual Balance Mod 1.2
 
Aaaaaah !
A big thank for this speedy work QM ! The Father Of All Mods is back again ! ( no offense intended to any mod or modder of any race, origin, religion or philosophical current).

Zeldor February 4th, 2008 07:49 AM

Re: Conceptual Balance Mod 1.2
 
Gotta start MP game with that http://forum.shrapnelgames.com/images/smilies/happy.gif


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