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Conceptual Balance 1.21
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Documentation is still unfortunately lagging behind the changes, but here is a rough list of updates:
*Dwarven hammers back to base game prices. *Independent commanders now cost only slightly more than in the base game. *Mother of monsters spawns monsters. *Phoenix has auto phoenix pyre effect. *Mother of Rivers has auto rain effect. *Star of heroes, star of thraldom, evening star made area of effect. *Worthy Heroes 1.8 merged into CB complete/nations. *Several troop summons made commanders (demon jesters, scorpion men, kithaironic lions, giant eagles, amphithetre). *Many national summons improved. *Bear claw talisman cheaper. *Moon warriors improved. *New nations updated to fit CB. Version 1.21: *Fixed aoe weapon bugs. *Fixed Starting troop and recruitment bugs. *Fixed several residual item changes that should have been removed (thistle mace, charcoal shield, research items). *Fixed magic scale bug. *Magic (x)bow items improved. |
Re: Conceptual Balance Mod 1.2
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Segmented version.
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Re: Conceptual Balance Mod 1.2
Thanks QM. http://forum.shrapnelgames.com/images/smilies/happy.gif
Your changes to the prtenders in particular make the game more interesting. Now if there was only creative things that could get done with regular commanders. |
Re: Conceptual Balance Mod 1.2
Auto-Spawning of weak national troops for national commanders was in the works for this version, in fact I even had it modded in for most nations, but in the end it just seemed a little too messy.
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Re: Conceptual Balance Mod 1.2
Ooh! Exciting. I will definitely have a play with this later today.
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Re: Conceptual Balance Mod 1.2
woohoo!
thanks qm ^^ |
Re: Conceptual Balance Mod 1.2
Thanks. Can't wait to get using a phoenix. Immortal to handle afflictions and with phoenix pyre from turn one..
Will every giant eagle I summon be a commander, or is the commander a separate spell? |
Re: Conceptual Balance Mod 1.2
They're all commanders. It replaces the original troop summon.
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Re: Conceptual Balance Mod 1.2
Aaaaaah !
A big thank for this speedy work QM ! The Father Of All Mods is back again ! ( no offense intended to any mod or modder of any race, origin, religion or philosophical current). |
Re: Conceptual Balance Mod 1.2
Gotta start MP game with that http://forum.shrapnelgames.com/images/smilies/happy.gif
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