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Event Ideas
Lamentably, event modding will probably never be. So I thought I'd start a suggestion box.
Firstly, it'd be cool (and more balanced, I think) if all of the "rainbow" pretenders had common, keyed events that give you commanders (mostly indie mages): - Mother of Monsters. (thanks to QM for giving me this idea, btw) Gives an Abomination who is also a commander, kills 1,000 people, and spreads dominion 5 times. "The Awakening God has born a son! He is terrible beyond men's worst nightmares, and when he devours 1,000 people, his wrath inspires the people to a frenzy of worship." - ***** Queen. Gives you a dire wolf and hundreds of wolves. "The king of the wolves has sought out the Awakening God and challenged her dominance. Because she triumphed, she is now alpha of all the wolves in the world, and the wolf king has vowed to serve her along with his entire nation." - Great Sage. Gives you a loremaster. "A scholar of great reknown has travelled from a distant land to study the sage teachings of the Awakening God. Having finally found the true path to wisdom, he has pledged himself to the new God." - Frost Father and Skratti. Gives you an unfrozen mage. "An ancient sorcerer has awoken from the icy slumber of the ages. He pledges his art to the true Lord of the Cold." - Archmage. Gives you a wizard or a deep seer if you are aquatic. - Great Warlock. Gives you a (MA) warlock. - Master Lich. Gives you a lich. - Smoking Mirror. Gives you an (EA) priest of the sun. - Fomorian Sorcerer. Gives you a Fomorian Druid. - Arch Seraph. Gives you a (MA) Seraph. "The True God has finished training an apprentice. He will wield his powers in the service of his master." - Druid (various kinds). Gives you a presence and a host of vinemen. "An ancient presence has stirred in %s; coming upon the awakening God, it is so impressed by his love of the land that it pledges itself and its minions to your cause." - Crone. Gives you a spectral mage. "In her youth, many centuries ago, the Awakening God had many lovers, all long dead. Now that her ascension is nigh, one of them has returned from the next world to woo her again." - Parthalonian Sorceress. Gives you a "In her youth, long ago, the Awakening God had many suitors, and she thought them all long passed from the world. But - Great Enchantress. Give you an ether lord. "In a dream, the awakening God has sought wisdom among the higher spheres. Amid a vast ruin in the flickering aether, she comes upon an empty suit of armor atop a crumbling marble throne. A voice from within the armor challenges her to a contest of riddles: if she loses, she must give up her body and take his place on the throne. Having accepted the challenge and won, the dweller of the place must now serve her." - Freak Lord, gives you a Succubus "On a strange whim attending a travelling carnival, the awakening God finds one of his old companions from his wandering days, eating the still-beating heart of the carnival barker in the midst of an act of passion. Down on her luck and hunted by mutual enemies, she accepts the awakening God's generous offer of servitude." - Divine Emperor, gives you a Prince General, 500 gold, an open ended die / 2 of gems of 3 random types, and up to 4 magic items as equipment on the prince general. "One of the many sons of the awakening God has reached his majority and left the care of the harem. His martial skills and fanatical loyalty to his father are such that his paternity is acknowledged at once, to much celebration and accclaim; gifts of gold, gems and magic are presented to commemorate his majority." - Ghost King, gives you a Wraith Senator and a host of longdead horsemen. "An ancient vassal of the awakening God has returned from the underworld with his knights to renew his vow of fealty." I'll finish later. - Master Alchemist - Void Lurker - Polypal Mother |
Re: Event Ideas
During Jan of 2006 in the DOM_2 forums I requested modding be made available for events. It never made it into the final version, but maybe we'll see it happen in DOM_4.
Here's most of my original post: =========== Many more interesting maps can be made if map makers can setup timed events. Examples listed below: 1) Timed Event: Day_20 Give Ermor 50 Pale Riders and 2 Devil commanders Published Time Event: Yes Comment at start of turn: Ermor has begun war on the realm 2) Timed Event2: Day_27 Heal all afflictions for territory_21 Published Time Event: No Comment at start of turn: ((Not used)) 3) Timed Event3: Day_33 Give Marginon 8 angels Published Time Event: Yes Comment at start of turn: Help has arrived from the heavens 4) Timed Event4: Day_40 Assassination on province_35 Give Assassin to independents and activate Published Time Event: Yes Comment at start of turn: Hired Assassins are on the move 5) events can allow map makers to make a province seem like an active volcano actually exists. Province name: Volcano Peaks Event: Spell targets province Random: 10% chance each turn Spell: Flames from the sky 6) Event: Give ERMOR Commander: Demon Knight Items: Marble Armor; Amulet of Antimagic Units: 30 Demon Knights Guards: 2 Devils Province: Ermor Capital Day: 58 post message to human players: "Ermor has recalled his greatest knights from a distant land to remove his enemies from this realm." This would greatly increase the type of single player games which can be created. For a more detailed list of types of events which can exist I recommend viewing the map editor of Heroes_3. =========== I'll keep my fingers crossed for Dominions_4 . http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Event Ideas
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Re: Event Ideas
I would like to see rare random events where an independent monster attempts to conquer a province, if successful he moves around the map randomly taking provinces until he is slain.
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Re: Event Ideas
I like the idea of wandering monsters, but I like the idea of wandering groups even more! I haven't tested if it's possible to give an independent mover (like the Unfettered) units, but if it works:
Druid with N3H3 guarded by a Kithaironic Lion, Great Eagle, Fall Bear, Dire Wolf 10 Great Lions 10 Dire Wolves 10 Moose 10 Giant Spiders (MA Mictlan, spawned after a rider dies) 15 Horned Serpents various Wolves, Black Hawks, Great Eagles, Spring Hawks, Jaguars etc Message: A druid has lead the animals of the province in crusade against their oppressors. 2000 people have been killed and unrest has increased. (Growth 2+, Magic 1+) Alternative (Kailasa, Bandar Log, Patala only): A druid with an army of animals has decided to serve your cause. (Luck 1+, Magic 1+) Troll King Trolls, Moose Knights, War Trolls etc Message: A Troll King has declared war on your land, and lead a suprise attack through a previously undiscovered tunnel. (Misf 1+, Magic 1+, adds an Earth site that increases unrest). Skratti with Brazen Vessel, Blood Thorn 2 Niefel Giants (EA Niefelheim) 4 Jotun Skinshifters 4 Jotun Hirdmen Message: A renegade Skratti has experimented with forbidden knowledge, and has managed to reawaken some of the ancient Niefel Giants. Now he's wandering in the countryside, capturing virgins to summon Illwinter! Incanus the Shadow Seer (ethereal mage from the Tower of Nexus) with F4S4, Sword of Swiftness, Ring of Wizardry guarded by two Hoburg Champions and one Ivy King 30 Heavy Horsemen (MA Tien Chi, light lance, comp. bow, prot 14) 40 Vine Ogres 60 Vinemen Message: A strange wizard clad in grey garb has lead an army to free the world from your tyranny. The locals claim that he's been protecting them for centuries. Telcontar the Warden with Fire Brand, Wraith Crown, Stone Sphere, Pendant of Luck guarded by a Black Plate Infantry (MA Ulm, battleaxe) guarded by a Defender (LA Man, HI, sword and crossbow) a Yavana Archer (EA Kailasa, immortal magic being with awe and bow) 20 Wights 20 Wardens 20 Banes 40 Woodsmen Message: A man who claims divine ancestry has declared himself the King of all humans, and his army of the dead has started carving his kingdom by conquering yours! Also, if stealthy independents are possible: Underhill the Horticulturist (hoburg independent, stealthy N1 mage) with Duskdagger, Weightless Scale Mail, Precious a unit Hoburg militia (hoburg independent, stealthy) a unit Likho (Bogarus summon, old hag that causes misfortune) Message: Strange events are occuring and superstition among the people is increasing. Also, what would be more fun than: Message: A Doom Horror has decided to wreak havok on this world! (needs Misf 3, Magic 3, can't appear before turn 50). |
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