.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Battlefield Grid and Positioning Troops (http://forum.shrapnelgames.com/showthread.php?t=37649)

DonCorazon February 10th, 2008 02:00 AM

Battlefield Grid and Positioning Troops
 
If I put a troop as far right as possible (in other words, to the very front of my lines), and my opponent does the same, how many grid squares will separate us? Thanks.

P.S. just to show I am also a giver of knowlege, in addition to a leech http://forum.shrapnelgames.com/images/smilies/laugh.gif, I just calculated that there are 17 grid squares from front to back within your own side. So a mage at the farthest back of your lines would need a range 20 spell to effect one of his own troops at the very front line.

Endoperez February 10th, 2008 04:15 AM

Re: Battlefield Grid and Positioning Troops
 
Unfortunately, the battlefield scales with huge armies. http://forum.shrapnelgames.com/images/smilies/wink.gif

DonCorazon February 10th, 2008 04:52 AM

Re: Battlefield Grid and Positioning Troops
 
Ohh...hmmm. I often script spells that get bypassed because my mages are out of range so I was hoping to refine my positioning but guess that is not quite as easy as I thought.

NTJedi February 10th, 2008 02:47 PM

Re: Battlefield Grid and Positioning Troops
 
Quote:

DonCorazon said:
Ohh...hmmm. I often script spells that get bypassed because my mages are out of range so I was hoping to refine my positioning but guess that is not quite as easy as I thought.

Correct... a map will drastically increase in size for larger and larger armies.

DonCorazon February 10th, 2008 08:05 PM

Re: Battlefield Grid and Positioning Troops
 
Any guides to how big the grid can be from front to back in one's own lines and also the distance between players' lines?
E.g. Under 100 units in both armies means each player's grid is 17 squares, with [x] squares between them.

Such info would be useful to avoid mages wasting fatigue by using unscripted / useless spells b/c of misplacement.

vfb February 10th, 2008 08:11 PM

Re: Battlefield Grid and Positioning Troops
 
The following thread was also talking about this. Here's an old drawing I did, it's true for small-sized armies on a regular battlefield:

http://www.shrapnelcommunity.com/thr...240#Post523240

You'll probably find Foodstamp's followup more helpful though.

DonCorazon February 10th, 2008 10:40 PM

Re: Battlefield Grid and Positioning Troops
 
Thanks VFB. And yes, Foodstamp's diagram will help when my Mystics need to run the nickle-back cross-over!


All times are GMT -4. The time now is 06:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.