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-   -   Post-Apoc Car Mod? (http://forum.shrapnelgames.com/showthread.php?t=37666)

spilth February 12th, 2008 12:35 PM

Post-Apoc Car Mod?
 
I was wondering this morning if it would be possible to overhaul the graphics and data enough to create a post-apocalyptic car combat game out of WW.

The nebula could become mountains or rought terrain. Stars could become counties and Planets become towns. Ships would become vehicles.

Do you think enough things could be replaced without touching the game engine to do a total conversion like that?

sgqwonkian February 12th, 2008 03:05 PM

Re: Post-Apoc Car Mod?
 
Yes. It'd be a lot of work, but the results would be cool.

Only big issue you'd hit has to do with turning radius in battles. I haven't coded a ship in a while, but I think it'd be difficult to make the ships handle like cars.

spilth February 12th, 2008 04:24 PM

Re: Post-Apoc Car Mod?
 
Yes, the turn radius/vehicle movement was something that would be weird unless it could be fixed/hacked.

But the idea of a post-apoc game modeled around WW's gameplay is very appealing to me.

clomaka February 13th, 2008 07:22 PM

Re: Post-Apoc Car Mod?
 
another issue is that i don't think you can make the main stars on the map stop rotating (so the cities would spin). i was considering a 1400s-era ocean exploration mod until i can come up with a reasonable workaround...

spilth February 20th, 2008 06:37 PM

Re: Post-Apoc Car Mod?
 
Well I'm embarking on this mod. I'm starting off with some simple stuff like changing some of the main graphics and UI elements.

Anybody interested in helping out?

Here's how I'm thinking of approaching it:
Captain => Driver
Ship => Vehicle (cars, trucks, motorcycles, semis)
Flotilla => Convoy
Star => County or Town
Planet => Town or Merchant
Races => Clans or Gangs
Drives => Engines
Black Holes => Radation Zones/Nuclear Disasters
Years => Months (not sure if this is possible)
Science Mission => Explorer Mission
Pirate => Scavenger Mission
Military => Enforcer Mission
Weapons, Items, Passengers, Quests created for the new setting.

I'd like to go for a Mad Max type setting. Earth after some post-apoc disaster.

Some of the stuff I've done so far:
- Created the basic mod and placeholder banner (yay me)
- Removed background stars from the intro and main map
- Change a number of the strings to reference vehicles, roads, counties, etc.
- Removed Nebulas from the map (to a minimum of 1, 0 crashes the game)
- Replaced the map background image with a overheard desert landspace

clomaka February 22nd, 2008 07:04 PM

Re: Post-Apoc Car Mod?
 
a little 'mexican motor mafia' action (ie seeing your shotgun poke out the driver's window)

http://forum.shrapnelgames.com/images/smilies/laugh.gif


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