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-   -   "Summon Allies" usable for commanders? (http://forum.shrapnelgames.com/showthread.php?t=37839)

Zamaza February 28th, 2008 08:18 PM

\"Summon Allies\" usable for commanders?
 
Hello all, this is my first post here http://forum.shrapnelgames.com/images/smilies/happy.gif

I have been playing around and making some pretenders and new commanders for me and a friend, and I was trying to use #makemonster1 to let a certain pretender create a commander unit. However, when ever I try it out, the unit summoned is not a commander and has no item slots, ect. http://forum.shrapnelgames.com/image...s/confused.gif If I do it with a spell, the unit summoned is a commander, but then all the units of that nation (I made it a nation specific spell) with the necessary ability can summon it.

Can #makemonster1 be used to make commanders? Or should I try to go about this a different way? http://forum.shrapnelgames.com/images/smilies/happy.gif

Amos February 28th, 2008 09:17 PM

Re: \"Summon Allies\" usable for commanders?
 
Its impossible to summon a commander unless through a spell.

Zamaza February 28th, 2008 10:39 PM

Re: \"Summon Allies\" usable for commanders?
 
Well, can you make a spell specific to a pretender? I can do nation, but not specific units...

Amos February 28th, 2008 11:04 PM

Re: \"Summon Allies\" usable for commanders?
 
Quote:

Well, can you make a spell specific to a pretender?

Cant be done.

Saulot February 29th, 2008 12:59 AM

Re: \"Summon Allies\" usable for commanders?
 
Quote:

Zamaza said:
Well, can you make a spell specific to a pretender? I can do nation, but not specific units...

Amos is correct... Though I present three alternatives:

Only for your pretender:
The closest approximation would probably to have it require paths or a significant pathlevel you're unlikely to get from national mages. N8 spell or something.

Only for a type of unit:
An alternative is to require a mage/priest combo, of which there would be only the one mage/priest that you can recruit. If you have N3H3 commanders, then only those could cast the spell. The spell would then have a path/holypath requirement. Non-national Mage Priests tend to be rare, and keep in mind that a mage could be made into a prophet to be able to be included.

Only for your prophet:
If you want only one unit to be able to do it, anything requiring let's say, N4H4 would mean only one guy, turned prophet would be doing it.

Endoperez February 29th, 2008 02:52 AM

Re: \"Summon Allies\" usable for commanders?
 
Also, #onebattlespell can be used to summon commanders in battle. It requires a custom spell, though, which can cause slight problems.

Zamaza February 29th, 2008 06:45 PM

Re: \"Summon Allies\" usable for commanders?
 
@Endo: Yea, I've read on here that some of those can be tricky, I might try playing around with it.

@Saulot: All good ideas, it hadn't even occurred to me to make it require some holy ability, that would limit it quite a bit.

Thanks all for the help http://forum.shrapnelgames.com/images/smilies/happy.gif

Amos February 29th, 2008 10:58 PM

Re: \"Summon Allies\" usable for commanders?
 
If the spell requires holy 6 or 7 it could be exclusive to a unit with holy 6. I havent tested this but it seems possible. It would also put it out of range of a low level communion.


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