.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Siege mechanics in manual wrong? (http://forum.shrapnelgames.com/showthread.php?t=37875)

Xietor March 3rd, 2008 04:31 PM

Siege mechanics in manual wrong?
 
I did a test with Call of the Winds. It summons 1 str 11 leader and 20 str 5 hawks. The manual says flying units get a plus 1 added to their siege total. Yet the 21 flying units only do a total of 6 siege power to an empty castle each turn.

The bare min. 21 flying units could possibly do if the formula is correct is 21(and that is if they are str 0).

1 hawk should do: 5 x 5 = 25/100 =.25 add the flying bonus of 1 =1.25

1.25 x 20= 25

great hawk str 11

11x11 =121/100=1.21 plus flying bonus=2.21

Call of winds correct siege bonus under the manual formula is
27.21 not 6.

Any ideas why it is only doing 6 siege damage per turn rather than 27.21?

Edited for math error pointed out below(thx).

ano March 3rd, 2008 04:43 PM

Re: Siege mechanics in manual wrong?
 
Don't know the answer, but a hawk should do 1.25 damage, not 1.4

Xietor March 3rd, 2008 05:17 PM

Re: Siege mechanics in manual wrong?
 
yep my math was bad. but my point remains. They should be doing 1 plus the .25. It should be a value over 1.

It is as if there is no bonus for flying units.

johan osterman March 3rd, 2008 06:03 PM

Re: Siege mechanics in manual wrong?
 
Animals have reduced siege effectivenes.

Xietor March 3rd, 2008 06:24 PM

Re: Siege mechanics in manual wrong?
 
Oh thanks for the answer. and i have seen so many people use hundreds of birds most likely thinking they were great at sieges.

ano March 3rd, 2008 06:34 PM

Re: Siege mechanics in manual wrong?
 
How big is the siege reduction for an animal? (it would be really useful to know)

Xietor March 3rd, 2008 06:40 PM

Re: Siege mechanics in manual wrong?
 
well it is huge. call of winds has a siege power of 6 instead of 27.21.

llamabeast March 3rd, 2008 06:43 PM

Re: Siege mechanics in manual wrong?
 
Noooo! No! I don't believe this. I have summoned so very, very many hawks for sieges in so many games. Aaargh!

So they are good at fixing castles but not at damaging them! That is silly! Or maybe they are bad at both.

Dedas March 3rd, 2008 06:45 PM

Re: Siege mechanics in manual wrong?
 
Really, how good did you think bird were against stone walls?!

You: Birds, tear that fortress down! It is an order!
Birds: Squawk?

http://forum.shrapnelgames.com/images/smilies/happy.gif

Dedas March 3rd, 2008 06:45 PM

Re: Siege mechanics in manual wrong?
 
They are bad at both, as all "animal" tag units. Mindless are pretty bad as well... lol 1/10th of a normal unit.


All times are GMT -4. The time now is 02:15 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.