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Problems with Mexican Drug War
There are a couple of errors in the Mexican Drug War campaign. If they haven't been fixed already..
1. A0 unit is a modified HQ with 2 men. It will revert back to 6 men in scenario 2 if repaired or REPAIR ALL is selected. You can't transport all your troops when A0 becomes a 6 man unit. A0 should be a Forward Observer or similar 2 man unit. 2. Several scenarios have AUX/FIX units deployed on the map when they are passengers at the same time. |
Re: Problems with Mexican Drug War
I'll have a lok at the AUX/FIX units but regarding the 2 man HQ I believe I added in the notes at the beginning that you should not upgrade or replace any units, you can only fix existing.
What was intended was is, any unit gets killed or destroyed it should not be replaced. |
Re: Problems with Mexican Drug War
Yes, but it's fixing existing units I'm talking about. If A0 has taken ..err.. 1 damage and you fix it, then it becomes a 6 man unit. "Fix All" even changes A0 without it being damaged.
The game thinks your 2 man HQ is full-strength at 6 men. Be warned that the AUX/FIX problem may look correct in the editor. From the Game Guide: "[2] Fixed and auxiliary troops are NOT meant to be loaded with or as passengers! Please see the Q & A at the end for a work around for that desired loaded up truck convoy!" It's a fun campaign BTW. Good work! |
Re: Problems with Mexican Drug War
Quote:
Thanks for catching that. |
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