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SE5 Beta 1.67 Changelog
Version 1.67: 1. Fixed - Rare game hang during end of turn processing. 2. Fixed - Log window would crash on some occasions. 3. Added - Additional requirement text for the ring world and sphere world generators. 4. Fixed - Ships would uncloak when a game was loaded. 5. Fixed - "No Tactical Combat" option was not working correctly. 6. Fixed - You can no longer jettison enemy troops on a planet you own. 7. Fixed - Join Fleet order now displays with the actual fleet name. 8. Fixed - Enemy ship designs would still sometimes show after a sector view. 9. Fixed - Allegiance Subverter was working against ships with Master Computers. 10. Fixed - Ships no longer drop their cargo when being retrofitted. 11. Changed - When repairs on a ship are complete, its crew is restored to maximum. 12. Fixed - Occasional error in ground combat with large numbers of units. 13. Fixed - "Psychic Ship Training Facility" typo. 14. Fixed - "Psychic Fleet Training Facility" typo. 15. Fixed - Sometimes units could start outside of the retreat circle in space combat. 16. Fixed - The end of turn confirmation dialog was including ships in fleets for its listing of ships without orders. 17. Added - The end of turn confirmation dialog now lists fleets with movement remaining but no orders. 18. Fixed - Sometimes mine damage would report hitting the wrong player. |
Re: SE5 Beta 1.67 Changelog
Hmm...A nice list of fixes, including some important ones.
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Re: SE5 Beta 1.67 Changelog
for 18 I don't know about sometimes. It seems to me everytime someone hits my mines i'm told it is the last player.
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Re: SE5 Beta 1.67 Changelog
6. Fixed - You can no longer jettison enemy troops on a planet you own.
dang i was having fun with that http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE5 Beta 1.67 Changelog
ah yes I got that one once. I forgot about it.
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Re: SE5 Beta 1.67 Changelog
Version 1.68:
1. Fixed - Ability "Planet Maximum Population" now combines with a sum instead of a max. 2. Changed - Script function "Sys_Change_Planet_Conditions" now takes a real instead of a long. 3. Changed - Script function "Sys_Change_Planet_Value" now takes an additional parameter of the resource type. 4. Fixed - Intelligence action and Event action damaging planet conditions were damaging them too much. 5. Fixed - Improved text for script parser "Incorrect Parameter Type" message. 6. Fixed - Improved text for script parser "Incompatible Types" message. 7. Fixed - Crash with large numbers of stellar object types. 8. Fixed - Sometimes drones would fly beneath their target to ram. 9. Fixed - Sometimes allies would fire weapons on each other during combat. 10. Fixed - Weapons which are negated by shields or armor will not fire on a target which has shields or armor. 11. Changed - Increased the damage done by black holes. 12. Fixed - AI would sometimes send warnings for actions a player didn't take. 13. Fixed - Intelligence actions would continue to occur even after spending was set to zero. 14. Fixed - The first stellar object should always be in the center of the combat map. 15. Fixed - Unit groups in combat would not give their full supplies and ordnance to individual units. 16. Fixed - Ramming target selection was not taking into account targeted damage. |
Re: SE5 Beta 1.67 Changelog
AWESOME!
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Re: SE5 Beta 1.67 Changelog
10. Fixed - Weapons which are negated by shields or armor will not fire on a target which has shields or armor.
12. Fixed - AI would sometimes send warnings for actions a player didn't take. Woo! |
Re: SE5 Beta 1.67 Changelog
The latest:
Version 1.69: 1. Fixed - When opening a warp point, the error message for insufficient distance was incorrect. 2. Added - Script function "Sys_Get_Treaty_Elements_Between_Empires". 3. Added - Script function "Sys_Get_Lightyear_Distance_Between_Systems". 4. Added - Script function "Sys_Get_Space_Object_Order_Type". 5. Added - Script function "Sys_Get_Space_Object_Order_System_Location". 6. Added - Script function "Sys_Get_Space_Object_Order_Sector_Location". 7. Added - Script function "Sys_Get_Space_Object_Order_Target_Space_Object_ID ". 8. Added - Script function "Sys_Set_Empire_Fleet_Attack_Formation". 9. Added - Script function "Sys_Set_Empire_Fleet_Defense_Formation". 10. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Strateg y". 11. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Strate gy". 12. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ids". 13. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ship_Ids". 14. Added - Script function "Sys_Get_Space_Object_Cargo_Item_Population_Loyalt y". 15. Added - Script function "Sys_Get_Empire_Government_Type". 16. Added - Script function "Sys_Get_Empire_Society_Type". 17. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Formati on". 18. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Formation" . 19. Fixed - Shield Imploders were not causing internal damage. 20. Fixed - Weapons will no longer fire on targets that are not effected by the weapon's damage type's special effect. 21. Fixed - Map creation would crash with more than 2000 stellar objects types. The maximum number of stellar objects types is now 8000. 22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap cargo, jettison cargo, or abandon the planet. 23. Fixed - Organic armor was not regenerating if all of it on the ship was destroyed. 24. Fixed - When one ship rams another, they will both take the warhead damage from both ships. 25. Fixed - All warheads on the ramming ship will be destroyed after a ram. 26. Fixed - AI would delete empty fleets in simultaneous games. 27. Fixed - Maximum units per player per sector were not being enforced. 28. Fixed - "Same As X" planets in SystemTypes.txt were not being named like moons. 29. Fixed - Units can only be launched once per turn. |
Re: SE5 Beta 1.67 Changelog
Well, that should make AI modders happy. http://forum.shrapnelgames.com/images/smilies/happy.gif
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