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-   -   Quick Break Siege Question (http://forum.shrapnelgames.com/showthread.php?t=38018)

sansanjuan March 14th, 2008 03:39 PM

Quick Break Siege Question
 
If you tell your units to "break siege" and simultaneuously move units unto the castle for support

1. do they fight in the same battle?
2. if so are the support units inside the castle?

Thanks,
-SSJ

Twan March 14th, 2008 03:41 PM

Re: Quick Break Siege Question
 
1. yes
2. no

sansanjuan March 14th, 2008 03:51 PM

Re: Quick Break Siege Question
 
Twan - thanks for the speedy reply.

-SSJ

Falkor March 17th, 2008 03:34 PM

Re: Quick Break Siege Question
 
Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?

Edi March 17th, 2008 05:31 PM

Re: Quick Break Siege Question
 
As far as I know, yes.

Falkor March 17th, 2008 09:58 PM

Re: Quick Break Siege Question
 
Thanks, Edi.

Lingchih March 17th, 2008 11:36 PM

Re: Quick Break Siege Question
 
Quote:

Falkor said:
Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?

Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.

NTJedi March 18th, 2008 12:59 AM

Re: Quick Break Siege Question
 
Quote:

Lingchih said:
Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.

I actually believe there's a bug with sieging.

When creating maps I would setup an army inside the castle and place an army on the outside of the castle. Once hitting host the sieging army would attack the province defense and patrollers then proceed with sieging. After countless hours I could not find any logic to the number of sieging troops verses the defending units. I experienced scenarios where the more defending units I added the faster the sieging troops would break the walls.

Also within a recent multiplayer game Vanheim (computer) was sieging Niefielheim's castle (high defense). Vanheim was sieging his castle for at least 12 turns with over 500 troops yet never was able to break and storm the castle. Niefielheim on the inside only had 20 giants and 4 mages.


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