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-   -   Late Age Abysia (http://forum.shrapnelgames.com/showthread.php?t=38044)

Zenzei March 16th, 2008 01:36 PM

Late Age Abysia
 
Is this nation generally considered to be weak or strong and why so?

To me they seem quite capable due to excellent mage commanders (sanguine acolyte & warlock in particular make me excited) and good access to powerful magic paths like blood/astral/death. National units aren't anything spectacular but an awake SC pretender should give them the extra punch needed to survive until blood summons take over that responsibility.

Also what are some general guidelines when playing this nation?
-bless/no bless
-what should be researched first and what is the grand end goal (if there is one)
-any special tricks
-any glaring weaknesses
-what are the more heavily armored troops good for
-anything else important you can think of

I'm about to play this nation in a large newbie game and while I have my general strategy planned out any extra insight is appreciated.

Endoperez March 16th, 2008 01:56 PM

Re: Late Age Abysia
 
It was regarded very weak, but the latest patch might have changed things. It is weak, because 1) all of the good mages are old and 2) because it's so capital-limited. The newest patch gave them more commanders recruitable outside of the capital, the humanbred assassin and assassin-mages are all-new, Fire/Death mages are new in the patch as well.

Construction 6 will help you a lot. Lightless Lanterns will shoot your research through the roof, Skulls of Fire will give cheap +1 Fire to your combat mages, Boots of Youth will keep your mages from aging to death, Starshine Skullcaps will boost Astral, if you've got the paths and gems for it you can start forging Wraith Swords, Hell Swords and Standards of the Damned for Life Drain at melee or from distance... Rods of the Phoenix can also be nice if you can afford them, but they'll be expensive.

Sir_Dr_D March 16th, 2008 02:40 PM

Re: Late Age Abysia
 
The death magic alone, and being able to creat Skulls of Fire, helps Abysia out a lot. Before Abysia wasn't able to create any fire boosters.

KissBlade March 16th, 2008 11:01 PM

Re: Late Age Abysia
 
LA Aby used to suck cause Mictlan and Marignon did everything they did but better.

Zenzei March 17th, 2008 06:39 AM

Re: Late Age Abysia
 
Construction 6 is definitely awesome for LA Abysia, lots of good stuff there. I'm wondering should I aim straight for it or would it be better idea to research con4 first for dousing rods and then some evocation & blood for battle magic & summons respectively before going back to construction?

In my testing, I haven't found old age to be too much of a problem. I usually lose 3 or 4 mages to diseases before hitting con6 and boots of youth.

Kristoffer O March 17th, 2008 07:14 AM

Re: Late Age Abysia
 
Death magic reduces old age death, so the LA Anathemants have somewhat longer lifespans.

Darkstone March 17th, 2008 02:25 PM

Re: Late Age Abysia
 
Could you elaborate on the mechanics of that KO?

B0rsuk March 17th, 2008 02:41 PM

Re: Late Age Abysia
 
Quote:

Darkstone said:
Could you elaborate on the mechanics of that KO?

I remember that someone did some tests, and it appears that 1 level of Death magic reduces old age affliction chance by about -30% . At Death3, the chance of Death affliction is very low. More levels decrease it further, but the mage might still get an old age affliction.

Kristoffer O March 17th, 2008 03:18 PM

Re: Late Age Abysia
 
I cant remember the actual numbers, but IIRC there is a 30% or 40% reduction in the chance of getting a disease from old age.

Necromancers get all kinds of limps and afflictions, you know, but they never die http://forum.shrapnelgames.com/images/smilies/happy.gif

BesucherXia March 17th, 2008 06:06 PM

Re: Late Age Abysia
 
That means death path only affects disease chance?

But a feeble minded necromancer is worse than a dead one... I mean.


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