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vengeance of the dead, how it works with 1000+ ?
Hi!
I have been the target of the vengeance of the Dead spell this turn. Several times. Each round of the spell, i killed each and every ghost, but the problem is that the next round, each and every ghost killed count as a dead by the SC, so each and every round, the number of ghosts double. What happens when there are 1000, 2000 or 9999999 ghosts? (assuming i can kill them all). Is the game stalled at round 75? I die? (i guess the ghosts dont run or break morale in round 50, do they?) |
Re: vengeance of the dead, how it works with 1000+
brain: pinky, are you pondering what I'm pondering?
pinky: i think so brain, but those kind of girls aren't into that. brain: pinky, don't you think we're stigmatized enough as it is? pinky:... brain: I'm going to give an SC the Sickle Who's Crop is Pain, then have someone cast VotD on them. can you just imagine the death gem income you'd get turn after turn!?! pinky: Egadz brain! NARF! |
Re: vengeance of the dead, how it works with 1000+
Hum, I read the other thread you resurected. It sums things up nicely...
The only counter I can see to that is - using the "returning" spell until your opponent runs out of gems or get tired of trying to blast him, - teleport your SC every turn until your opponent gets tired of trying to blast him (and hope the teleport ritual happens before the VotD ritual), - have a stealthy SC. I don't know of any item that can give stealth though... Either way, your opponent countered a SC with half a dozen cheap mages... |
Re: vengeance of the dead, how it works with 1000+
Omnirizon:
Hmm... that Sickle idea is brilliant, if it works it is rather a bug though or at least exploit that should be blocked in game. |
Re: vengeance of the dead, how it works with 1000+
Hmm...
I will suggest changing the Sickle so it can never harvest gems from mindless units, who are obviously out of "pain". |
Re: vengeance of the dead, how it works with 1000+
IMO Vengeance of the Dead is buggy too, for including undead kills in its dead count. It's the souls of the dead you slew coming back to haunt you. So when you double up, where the heck did those extra undead come from?
I think it's unfair to cast this again if the unit you are trying to kill survives. Once is fair game though. http://forum.shrapnelgames.com/images/smilies/happy.gif Vengeance does have an MR check, so you should do what you can to increase your MR to reduce your chances of being affected. Undead are immune, so if you're really desperate you could use Twiceborn and kill yourself. |
Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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I liked the Sickle of crop idea, though. A nice exploit to answer against a exploit i guess http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: vengeance of the dead, how it works with 1000+
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To get back to the point, there's no need for Vengeance to be inconsistent like this. If undead kills aren't counted towards the kill count for the raised souls in Vengeance, then everything will be fine. |
Re: vengeance of the dead, how it works with 1000+
Errr...
The people killed in the dreamed caused by the spell shouldn't be counted, that's true even from a logical point of view. Think of it : the guy that got killed now has two, three or more soul ! It's completely illogical ! |
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