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-   -   ship seperation (http://forum.shrapnelgames.com/showthread.php?t=3819)

Lord Kodos August 6th, 2001 02:25 AM

ship seperation
 
I HAVE AN IDEA FOR SHIP SEPERATION like in star trek! ok first make a fighter so big it wont fit in a normal cargo container then build two of them.then create a cargo ho9lder big enough for two of them with a launch fighter ability and a self destruct ablity hence destorying one ship and creating two more hey ifd there was a way to screw around with enemy components we could even make infestation weapons ie they would fire and wembedd a comp like theis in an enemy and destroy ther ship spawning two broodlings(echh starcraft wannabe!)

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

Phoenix-D August 6th, 2001 02:50 AM

Re: ship seperation
 
Abilities are seperate. It will NOT self-destruct as the fighters are launched.

Phoenix-D

Lord Kodos August 6th, 2001 03:25 AM

Re: ship seperation
 
well is there any way to make an infestation weapon??

Puke August 6th, 2001 03:32 AM

Re: ship seperation
 
if you want to do a scenario like the single-ship andromeda scenario, you could do something like this. you could create a component that acts as a fighterbay for one of these huge fighters, and has a weapon on it. set it to be destroyed after use, and put the same weapon on the fighter so its like a part of the ship launched off. i dont know how you could re-dock it though, and nothing is stopping someone from remote launching the fighter and repairing the ship afterwards.

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Phoenix-D August 6th, 2001 04:29 AM

Re: ship seperation
 
Destroyed on use doesn't work for weapons. Might/might not work for fighterbays. You wouldn't be able to re-dock, you'd have to repair it, generating ANOTHER fighter.

Phoenix-D

Baal August 6th, 2001 05:40 AM

Re: ship seperation
 
Why don't you make a large fighter bay component that can only launch one fighter per combat, and make a large fighter that would act as a piece of the ship breaking off?

Lord Kodos August 6th, 2001 05:57 AM

Re: ship seperation
 
well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

Puke August 6th, 2001 09:05 AM

Re: ship seperation
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lord Kodos:
well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!

<HR></BLOCKQUOTE>

as far as i know, that cant happen.


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