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Routing Mechanics
From the manual it says that an army that automatically rout when there are 75% casualties. I've had a few battles where the enemy was down to one commander left (a huge 400 hp squid to be exact).
But rather than routing it kept on fighting, poisioning all my troops before I could take it down and my side ended up routing first. Is there something I'm missing? Does routing not apply to pretenders or something? |
Re: Routing Mechanics
Was it berserk? Berserk units will not rout.
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Re: Routing Mechanics
Immortals are also supposed to be immune to routing in some cases, as long as they are in their own dominion. They've got nothing to lose...
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Re: Routing Mechanics
I was under the impression Ancient Kraken pretenders aren't immortal.
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Re: Routing Mechanics
I'm not sure what Elixir of Life does, but it basically makes a unit immortal until it dies. But yeah, that isn't really applicable to the matter at hand, it's just one spesific exception to the quoted rule the manual doesn't mention AFAIK.
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Re: Routing Mechanics
Any other conditions that might prevent routing ? I think it would be a good thing to know especially if you plan to use any SC / thugs in an army.
I had great success with some lycanthropy amulet, but I wondered about other spells that could do the same. |
Re: Routing Mechanics
That immortal thing never made much sense to me. Routing has never been about the possibility of death, it was about the FEAR of death, or sometimes just fear or terror in general.
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Re: Routing Mechanics
Immortals don't die. So I'm not sure why they'd be afraid of dying.
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Re: Routing Mechanics
It's still painful to be stabbed by a sword, even if it won't finish you.
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Re: Routing Mechanics
True, but your average immortal probably has a lot of experience getting stabbed, burned, squished by a large stone or whatever, occasionally fatally. Furthermore, fear of getting stabbed may as well apply to getting into a battle in the first place, whether or not the rest of your friends have run away or not.
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