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triple blessed jaguar warrior
What is the best solution against triple blessed jaguar warriors.
THe bless is a triple 9 bless of water, fire and astral I'm playing patala myself. I'm thinking elephants wo't be enough and my personal idea would be to get elephants and archers the archers to tick of the twist fate from astral bless and the trample with elephants. |
Re: triple blessed jaguar warrior
Elephants certainly aren't an ideal counter against jaguar warriors with that bless because they are hard to trample and hit hard enough to mess the elephants up in return. With enough elephants you'd beat them, but as I said it isn't ideal.
Archers are a much more attractive counter if you can actually get them to fire at the jags reliably. Twist fate and their second form give them some protection, but they are basically vulnerable. Blade wind casters would work just as well if not better, since they tend to be a little more reliable in aiming it at large masses on low prot dudes. The longer the war goes on the more mict's ****ty scales will hurt him, so remember if you're trading units goldcost to goldcost, you're actually winning. |
Re: triple blessed jaguar warrior
Well, my triple blessed MA Jaguars were utterly destroyed (before they even moved 1 step towards the enemy in fact), by 30 - 40 mages spamming thunder strike. Those 30 - 40 caelum mages took apart about 150'ish triple blessed jaguars in just 2 combat rounds. Did it a couple of times in fact, as jaguars have 2 forms, they were killing 300 troops in just 2 rounds.
Not sure how much that helps you playing Patala thou... http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: triple blessed jaguar warrior
Well, Patala could spam Blade Winds and Stellar Cascades (the cascades will drop a Twist Fate over a nice area, at least).
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Re: triple blessed jaguar warrior
You could try archers, with some blockers ,spells like storm of thorns or earth meld (though blade wind is better) and some tough infantry (bandar??) to hold while archers do the job.
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Re: triple blessed jaguar warrior
Yeah, you've got at least two hits negated, one by the astral bless, one by the form shift, but you're still fighting lightly armored guys with no shield. In the early game, archers and chaff. You're gonna have to hit each jaguar *at least* 3 times to kill them, so don't underestimate the amount of archers you need. With the F/W bless it's pretty much not worthwhile to send anything decent into melee, so just drown them in bodies. Longdead would be ideal, but failing that - does Patala get those tiny monkey guys? Their moral is crap, but if you give them sermon of courage in a friendly domain they should last a few rounds, and if you've got a bunch of higher hitpoint archers behind them they shouldn't route your whole army when they do break. Swarm should work to if you can grab that. The name of the game is stalling them long enough for each of them to get hit 3 or 4 times by arrows.
As your magic progresses, blade wind is quite fearsome vs Jaguars for obvious reasons. Many other evocations can be quite effective to, just always keep in mind you're gonna have to hit each one 3 times regardless of how much damage you do...so things like gifts from heaven and soul slay are going to be not too useful. You could go the other way as well and try to fatigue them. Stellar cascades in sufficient numbers should neuter them nicely, aided by numbness, etc. |
Re: triple blessed jaguar warrior
And again, distant attacks are actually the way dealing with jaguars (mages better than archers, a lot of both is simply superior...)
But mictlan have some pretty flying sacreds) And once more. time isn't playing against them. blood will grant them additional powers) |
Re: triple blessed jaguar warrior
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Re: triple blessed jaguar warrior
If you're speaking about early game, bend over and die.
Late game, try equipping SCs with vine shields and aoe attacks against them. At least they will soak hits while your arches deal damage. |
Re: triple blessed jaguar warrior
Problem is magic isn't doing much yet since we are around turn 10 atm
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