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EA Ulm Pretender Design
EA Ulm has lots of magic paths (none of them high), and needs at least somewhat good scales (a little prod, at least no sloth, and maybe even magic-1 to boost miserable research, even though it's sorta un-Ulmish). It seems pretty easy to raise your own levels in Nature and Earth.
Taking Death is sorta appealing, you have some access to it already and it has good access to thug chassis to make use of your forging bonus. I've toyed with an A4F4 Phoenix in SP just to get Wind Guide/Flaming Arrows going because the EA Ulm archers are pretty good, and it guarantees access to Air and Fire boosters, but Air/Fire is much less useful than Death endgame. (Also, Astral?) |
Re: EA Ulm Pretender Design
Astral and Death are the paths they have the hardest time with, astral especially. A well designed rainbow is good for them. Another good one (basically for almost any nation) would be an awake D6, dominion 9 Prince of Death with some kind of scales mix you can live with. Doesn't need much kitting out before it kicks arse and takes names all over the place.
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