.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Two Nations in a mod? (http://forum.shrapnelgames.com/showthread.php?t=38340)

Edratman April 8th, 2008 08:54 AM

Two Nations in a mod?
 
Is there a way to put two modified nations in a mod? I tried several different ways to incorporate Edi's plan of moving Era3 Ermor to Era2 into an existing mod of mine that has a modified nation filled with holy commanders. No matter what I try, only one of the 2 nations shows up on the game start menu.

I didn't use a modified era2 Ermor like Edi proposes when it moves to Era3, I just switched the era assignments of both Ermors. If I put this era switch before my "#selectnation" command for my mod nation, the Ermor switch is accomplished, but my mod nation doesn't appear. And if I reverse the sequence, the mod nation appears and the Ermors don't switch.

I've thrown "#end" commands all over, but maybe not in the right place.

Any ideas?

Sombre April 8th, 2008 08:55 AM

Re: Two Nations in a mod?
 
Yeah it's possible.

Post up the .dm and I'm sure we can work out what's wrong.

Edratman April 8th, 2008 09:57 AM

Re: Two Nations in a mod?
 
Thanks Sombre. I'll post the DM file when I get home.

Edratman2 April 8th, 2008 06:01 PM

Re: Two Nations in a mod?
 
Sombre, I got it to work tonight. I needed to put in one more "#end". It was a pretty obvious omission when I reviewed it now.

Thank you.


All times are GMT -4. The time now is 02:04 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.